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 House Party Beta 0.3.5.0 (Updated 1/17/17) 
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modderman wrote:
okay I think it works now. Congrat on the new release. Looking forward to it.


Thanks! Yep, you got it! It still needs a little work, but I'd love some feedback on the dialogue/story component. I have a really smooth time writing content with it, but it would be nice to get some other points of view.


Sat Dec 03, 2016 12:07 am
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Seem easy to input dialogue and conditionals.

Is response route conditional for responses?

Is the AcceptItemandgoto how it handles given items? Curious how that work and events like SetTarget? Or that go through one of the SetValue things? Guess this part is dialogue but wondering if other behavior will be moddable? Thanks to you.


Sat Dec 03, 2016 9:18 pm
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modderman wrote:
Seem easy to input dialogue and conditionals.

Is response route conditional for responses?

Is the AcceptItemandgoto how it handles given items? Curious how that work and events like SetTarget? Or that go through one of the SetValue things? Guess this part is dialogue but wondering if other behavior will be moddable? Thanks to you.


So, the way a response route works is, when you click on the answer, it then checks certain variables before it takes you to another dialogue. So you can set up things like: "If the character likes the player more than 5, go to this dialogue, but if they like him less than 5, go here instead". But you can set up as many conditions as you want. Not just two.

AcceptItemandGoTo tells the character to now be able to accept an item (based on item name) and then trigger a dialogue upon the player giving it to them in game.

I plan on implementing some other "events". Like, if you look at the dialogue start and dialogue close events, you can do things like set the character's current affect (angry, happy, sad, etc..), and you can also have them remove a particular item of clothing or put something back on. In the new version (not released yet) you can send them to a target location. I am slowly building upon the number of things the dialogue can make the character do to add as much flexibility into the component as possible.


Sun Dec 04, 2016 4:38 pm
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Okay. I understand. Thank you.


Sun Dec 04, 2016 10:38 pm
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Hey guys,

Just wanted to let you know that House Party 0.3.5.0 has just been released to $10.00+ supporters. This version is slated for public release next month. Here are the details about the release and the new updates to the game engine and story:
http://games.eekllc.com/index.php/2016/ ... upporters/

And here is a link to download the latest publicly available release of House Party:
http://games.eekllc.com/index.php/category/downloads/

Enjoy!


Sat Dec 17, 2016 4:37 pm
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mistacorn the problem i have with your game is you dont get to know when you have not added any more "Quest/missions" and then no save so your forced to restart trying to remember with way to answer the questions.


Sat Dec 17, 2016 7:58 pm
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skidrow wrote:
mistacorn the problem i have with your game is you dont get to know when you have not added any more "Quest/missions" and then no save so your forced to restart trying to remember with way to answer the questions.


There is a full quest list here:
http://forum.eekllc.com/viewtopic.php?f ... 1616#p1616

Also, on the release notes on my site:

"To answer the first and obvious question, Yes! There are content updates in this version. There are two new quests and a new achievement as well as the ability to get one of Madison’s endings. "
http://games.eekllc.com/index.php/2016/ ... upporters/

A save feature is something that's being worked on. As you can imagine, in a game with so many moving parts, it's no simple task to easily save all of that data down and build the game in a way that any data being added is also easily kept track of. But each build I have slowly been working toward keeping all of the active data in the same place so that a save will be possible. It's not too far off in the future.


Sat Dec 17, 2016 8:16 pm
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Hey guys!

Hope you all have a good holiday! Here's a sneak peek at House Party 0.4.0.0 due to release to $25+ Patrons just after the new year, and publicly in February.
http://games.eekllc.com/index.php/2016/ ... y-0-4-0-0/

To download the latest public version of House Party click here:
http://games.eekllc.com/index.php/category/downloads/

Enjoy!


Sat Dec 24, 2016 8:45 pm
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Hey guys,

Version 0.4.0.0 of House Party has officially been released today to $25.00+ supporters, and it includes the first erotic scene in the game! Content is becoming a main focus at this point since the engine is working really well, so we'll be seeing more of these kinds of things popping into each release. Visit the link below to see the details of what's been added. A version of the game with these new mechanics will be available to $10.00+ supporters on or around January 15th, and this version will release publicly on or around February 17th. Enjoy!

http://games.eekllc.com/index.php/2017/ ... upporters/

To download the latest public version of House Party, click here:
http://games.eekllc.com/index.php/category/downloads/


Mon Jan 02, 2017 4:44 pm
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Hey guys!

House Party 0.4.1.0 is slated to be released on 1/15/17, and version 0.3.5.0 will go public on 1/17/16. If you are playing the public versions, this will be a huge update in terms of game content, as it includes all content updates from 0.3.4.0 and all game updates from 0.3.5.0, so you'll definitely want to check it out. If you are a supporter, you won't want to miss 0.4.1.0 as there are some really cool new features as well as more erotic content. For more information about 0.4.1.0, click the following link:
http://games.eekllc.com/index.php/2017/ ... ming-soon/

To play the latest public release of House Party, visit the link below:
http://games.eekllc.com/index.php/category/downloads/


Wed Jan 11, 2017 8:08 pm
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