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House Party Beta 0.4.0.0 (Updated 2/17/17)
https://xmoonproductions.org/viewtopic.php?f=10&t=4292
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Author:  modderman [ Wed Nov 30, 2016 2:07 am ]
Post subject:  Re: House Party Beta 0.3.3.0 (Updated 11/16/16)

Figure how to dump dialogs to json. A sample. Anyways might use a tool when it comes out public. Will leave you to your work.

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Author:  mistacorn [ Wed Nov 30, 2016 12:16 pm ]
Post subject:  Re: House Party Beta 0.3.3.0 (Updated 11/16/16)

modderman wrote:
Figure how to dump dialogs to json. A sample. Anyways might use a tool when it comes out public. Will leave you to your work.

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Here, check out this project.

https://github.com/EekGames/HousePartyDialogueStaging

This has everything you need to start writing a custom storyline if you want to take an early peek. What I don't have yet, is a system to load it into HouseParty, but the result file can be used drive the dialogue and story of a character. Would love some early feedback on it. Check out the "ExampleDialogue" file in the project. It's got a simple example in there to get you started.

Author:  modderman [ Thu Dec 01, 2016 1:42 am ]
Post subject:  Re: House Party Beta 0.3.3.0 (Updated 11/16/16)

I see the example file in Unity, yes. Can do anything else with it? Tried open included scene file. Says version is higher. Are you on beta? I downloaded lastest free public. Also say can not load bunch of .psd file.

Author:  mistacorn [ Thu Dec 01, 2016 12:18 pm ]
Post subject:  Re: House Party Beta 0.3.3.0 (Updated 11/16/16)

modderman wrote:
I see the example file in Unity, yes. Can do anything else with it? Tried open included scene file. Says version is higher. Are you on beta? I downloaded lastest free public. Also say can not load bunch of .psd file.


I am on Unity 5.4. You probably need to install large file support in git to get the larger files. I think anything over 10M will fail if you don't have it installed: https://git-lfs.github.com/

That could be why it's misreading the version too. Try installing that and then do a fresh clone. I also reccommend cloning from Gitbash or Powershell over the GUI.

If all else fails, I might just zip it up and upload it somewhere.

Author:  modderman [ Thu Dec 01, 2016 8:02 pm ]
Post subject:  Re: House Party Beta 0.3.3.0 (Updated 11/16/16)

I do not have git installed. I just use download button on project pages. Will look into that.

Author:  mistacorn [ Thu Dec 01, 2016 9:44 pm ]
Post subject:  Re: House Party Beta 0.3.3.0 (Updated 11/16/16)

modderman wrote:
I do not have git installed. I just use download button on project pages. Will look into that.


Ok. Let me know if you need me to just zip it up. It might actually work better to distribute it that way.

Author:  mistacorn [ Fri Dec 02, 2016 5:46 pm ]
Post subject:  Re: House Party Beta 0.3.3.0 (Updated 11/16/16)

Hey guys! Just wanted to let you now that House Party 0.3.4.0 is now available to $25.00+ supporters! This version includes a major content update! You can find out the details here:
http://games.eekllc.com/index.php/2016/ ... nt-update/

For the latest public release of House Party (11/27/16), click here:
http://games.eekllc.com/index.php/category/downloads/

Enjoy!

Author:  modderman [ Fri Dec 02, 2016 11:32 pm ]
Post subject:  Re: House Party Beta 0.3.4.0 (Updated 12/2/16)

okay I think it works now. Congrat on the new release. Looking forward to it.

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Author:  mistacorn [ Sat Dec 03, 2016 12:07 am ]
Post subject:  Re: House Party Beta 0.3.4.0 (Updated 12/2/16)

modderman wrote:
okay I think it works now. Congrat on the new release. Looking forward to it.


Thanks! Yep, you got it! It still needs a little work, but I'd love some feedback on the dialogue/story component. I have a really smooth time writing content with it, but it would be nice to get some other points of view.

Author:  modderman [ Sat Dec 03, 2016 9:18 pm ]
Post subject:  Re: House Party Beta 0.3.4.0 (Updated 12/2/16)

Seem easy to input dialogue and conditionals.

Is response route conditional for responses?

Is the AcceptItemandgoto how it handles given items? Curious how that work and events like SetTarget? Or that go through one of the SetValue things? Guess this part is dialogue but wondering if other behavior will be moddable? Thanks to you.

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