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 Sending my love and appreciation for Tentacle Dreams 
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I just wanted to say that, while it hasn't been getting a whole lot of love around here, I love the tentacle dreams story. This version has created an entirely new kink for me. I've never been into tentacle porn, and I don't think I am after playing, but there is something quite different about this story that I find really amazing. First, the sci fi aspect is really great. Second, I love that his creature is not as 'rapey' as you typically find in tentacle porn. The "mind-control/trance/uncontrollable urge" aspect of the creature makes the story far more interesting. I hope you guys continue to flesh out the story and make it more interactive. What you have so far is amazing.

I know a lot of these aren't new ideas and have been discussed on the forum but here's my two cents.

What I love:
    1. first and second stages of the creature look great
    2. mind-control/irresistible urge thing is absolutely fantastic
    3. new models for the women look fantastic (although I can't say I'm a big fan of monica's ... proportions)
    4. dungeon mode is much improved over the fast-sex of 2.2 -- feels far more interactive and solid

Needs improvement:
    1. the interaction with the women is still very awkward -- limited feedback from them, too mannequin-like
    2. third stage of the creature looks a little odd -- if it were up to me, i'd redesign it -- looks a little creepy, and not in a good way -- i think you should stick with a more snake-like design as opposed to the dog-like one you have now
    3. game feels a bit too linear overall -- it would be nice to have more interaction options with the creature and the women
    4. the plasma teleporter section is very dull and cumbersome, it would be nice to have that section made a bit more streamlined -- better controls are needed at the very minimum


Would love to see:
    1. A story with more than just the two women
    2. some ability to interact with the creature yourself (feed it, care for it, fuck it, command it, etc.)
    3. perhaps control the creature directly
    4. Slow down the development of the creature to accommodate more 'incidents' with each stage (this fits nicely with adding more women) and allow for more story
    5. don't turn the creature into some giant rape machine, it would detract from the storyline -- best to stick with the mind-control aspect

All in all, you have a great story, and your work has really made me change the way I think about interactive porn. This stuff really does have a huge potential.


Keep up the good work.


Wed Dec 10, 2014 11:51 pm
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Great topic idea, and great post!

For me, the tentacle dreams story is one of the best out of the three for me. If what we have so far is only half of it, then the other half should be awesome as well. There is alot of potental for where it could go from where it left off.

There is one part of the story that needs a little more work and that I think is the slideshow part. too easy to fuck that section up and halt progression.

The sex mechanic has improved greatly since v2.1, but it still needs some work to flesh it out, That is fine though as iu will become progressively better with time.

Monica and Saiko look awesome, and I am looking to see the other girls when they have been updated to the new look too.

Great job team, I am very excited to see what the future brings for the game :)


Thu Dec 11, 2014 3:18 am
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I really like 3. I enjoyed tweaking the plasma transfer experiment until it worked. Personally, I think that part of the game is genius. It makes you pay for the reward.

a couple of model options I wish would appear in the future:

http://www.turbosquid.com/3d-models/3d- ... sha/655876

http://www.turbosquid.com/3d-models/fem ... c4d/863047

http://www.turbosquid.com/3d-models/3ds ... eva/562385

I think the whole tentacle thing has oversaturated the adult side of the internets. It is nice to see a little depth of story.

Good Job, so far!


Fri Dec 12, 2014 6:00 pm
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trunnk wrote:
I really like 3. I enjoyed tweaking the plasma transfer experiment until it worked. Personally, I think that part of the game is genius. It makes you pay for the reward.

a couple of model options I wish would appear in the future:

http://www.turbosquid.com/3d-models/3d- ... sha/655876

http://www.turbosquid.com/3d-models/fem ... c4d/863047

http://www.turbosquid.com/3d-models/3ds ... eva/562385

I think the whole tentacle thing has oversaturated the adult side of the internets. It is nice to see a little depth of story.

Good Job, so far!


I like the first one, but it doesn't look like that jogging woman has any skin underneath her outfit regions... and that $2,000 Neva model is not only expensive but could lead to legal backlash... the reason I didn't suggestion when I stumbled upon a few weeks ago.

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Fri Dec 12, 2014 7:53 pm
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trunnk wrote:
I really like 3. I enjoyed tweaking the plasma transfer experiment until it worked. Personally, I think that part of the game is genius. It makes you pay for the reward.


I don't have much of an issue with the idea of the tweaking itself. The problem I have with it is the same problem I have with a lot of aspects of version 2 and now 3. The controls can be very cumbersome and frustrating. I know the ultimate intent is for hardware controllers like the oculus where the control scheme would make a little more sense (I imagine), but with a mouse and keyboard the controls often feel very unresponsive and strange. That in and of itself isn't all that bad, but combining it with the frustration of the one-click-forward, next-click-backward mechanic of the plasma knobs made the tweaking, which should be a cool little "work for your reward" thing, instead become a frustrating distraction.


Fri Dec 12, 2014 10:05 pm
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@eido

What control mechanism would be better? The big problem here is that you want precise control in handling objects but also want to be able to control the player.

I agree that simpler controls would be preferable. But we have not found a way to do it simpler while still being able to do the things that are required.

:geek:


Fri Dec 12, 2014 10:23 pm
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@xpadmin

Well, an improvement for the plasma knob thing is to make two separate shift up and shift down knobs. Or you could make it so you interact with the server and one keyboard key would turn it up and another down. It would be also be nice if the plasma speed would go up a little faster. Given that it isn't really interactive anyway, there isn't much point in making it take so long to get to full speed.


More generally, I think that a possible improvement you can consider is making the controls slightly less reliant on the control key. For example, there is no reason I can see why you can't keep a more traditional FPS type of control scheme for many of the interactions in the game. Stuff like light switches, knobs and picking up certain objects like the trash in dark dreams could be done by pressing E or some other button on the keyboard. Make it both a toggle and a hold button. So, for example, if you were picking up a bottle, you could press E, move it to a new spot and then press E again, or you could hold E and carry it until you release. This would allow you to interact more simply with both the quick one-hit type objects like switches and also things you would normally want to drag, like pulling off clothing for example. Reserve the control key type of interactions for when you need true freedom of movement (pulling on objects, rotating objects, spanking, etc.) It still has a very important purpose, but doesn't need to be used for everything.


Think about picking up an object in the current system vs. the proposed change.

    Current version:
    Press control -> click on object -> press control -> move to new spot -> hover on new spot -> press control -> double click to release

Too slow, too many buttons and movements needed

    Quicker version:
    hover view over object -> press E -> move to new spot -> hover over new spot -> press E

Still not ideal I imagine, but much better.



It is a simple little change that would make a lot of interaction simpler.


Sat Dec 13, 2014 1:06 am
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Pickled Cow wrote:

I like the first one, but it doesn't look like that jogging woman has any skin underneath her outfit regions... and that $2,000 Neva model is not only expensive but could lead to legal backlash... the reason I didn't suggestion when I stumbled upon a few weeks ago.



Uh, my feedback, my wishlist. thanks for the interjection. but seriously, thanks for finding the models on the nets a few weeks ago as you say...


Sat Dec 13, 2014 1:33 am
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eido wrote:
I don't have much of an issue with the idea of the tweaking itself. The problem I have with it is the same problem I have with a lot of aspects of version 2 and now 3. The controls can be very cumbersome and frustrating. I know the ultimate intent is for hardware controllers like the oculus where the control scheme would make a little more sense (I imagine), but with a mouse and keyboard the controls often feel very unresponsive and strange. That in and of itself isn't all that bad, but combining it with the frustration of the one-click-forward, next-click-backward mechanic of the plasma knobs made the tweaking, which should be a cool little "work for your reward" thing, instead become a frustrating distraction.



Meh... like life, it's not a perfect fantasy world. I think the clunky controls add to the realism. I can appreciate it.


Sat Dec 13, 2014 1:35 am
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eido wrote:
@xpadmin
    Current version:
    Press control -> click on object -> press control -> move to new spot -> hover on new spot -> press control -> double click to release

Too slow, too many buttons and movements needed

    Quicker version:
    hover view over object -> press E -> move to new spot -> hover over new spot -> press E

Still not ideal I imagine, but much better.


You can mid click to switch between mouse control modes. Though I personally would like a button that releases what's in my hand immediately, as I find myself wanting to throw objects across the room more often than I should.

I personally have suggested that XSP be able to recognized multiple mice and put 2 cursors on the screen.

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Sat Dec 13, 2014 3:21 am
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