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Some data on why Vive support would be a good thing
https://xmoonproductions.org/viewtopic.php?f=16&t=4640
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Author:  mrgreaper [ Wed Jul 20, 2016 1:33 am ]
Post subject:  Some data on why Vive support would be a good thing

Ok so a saw a developer here saying that vive support is not planned as they doubt there is much interest in it....

https://www.patreon.com/vrtitties currently sitting at $1019 a month on patreon despite being a $1 a month for the game reward.
https://virtualrealityreporter.com/virt ... orn-guide/ a good guid to the porn industry of vr.
Play club and custom maid 2 are both hugely popular even though vr has been added as an after mod, room scale and being able to manipulate the models with motion controllers is awesome, i can only imagine how much better your game would be with roomscale and the ability to use the toys on the girls with motion controllers...man that would be awesome!
Illusion software's next game "Honey Select" is going to be vr native support (the demo already works very well with the vive)

Ticket to success for your game,
1) add vive support with roomscale and motion controllers (use openvr or similier api so you support both vive and rift with one set of code)
2) release the info about it here https://www.reddit.com/r/adultvrgames/
3) watch the amount of people buying your game skyrocket
4) become the best vr porn game on the market (no really you were the best full stop until vr came out...then well, sorry the scale effect in vr, the fact you can directly control things just tip then over the edge)

on a side note i would also post to https://www.reddit.com/r/adultvrgames/ that you have rift support now, you may get some annoyed vive owners posting ofcourse, but it is the most popular headset (and with roomscale, motion controllers it is popular for a reason).
when touch gets added for the rift i can promise you that you will get people wanting support for it so doing the work now to support vive and motion controllers will certainly benifit you there too

not convinced on roomscale? http://uploadvr.com/steamvr-usage-data-room-scale/

Some sales statistics http://arstechnica.co.uk/gaming/2016/05 ... -adopters/

So yep....please reconsider your stance on not supporting vive and roomscale gameplay :)

I created a thread on reddit too to help show the support for vive + roomscale (and touch when rift users get it) https://www.reddit.com/r/adultvrgames/c ... e_support/

this could end up proving the devs right of course if no one is interested in the game over there lol

Author:  Wulfe [ Mon Jul 25, 2016 9:46 am ]
Post subject:  Re: Some data on why Vive support would be a good thing

Well I got a new job and with my second paycheck just ordered my Vive... I always thought I'd get Oculus, but they've been waaaay too shady lately and my mind was made up the moment Fallout 4 VR was announced for Vive.

I don't really mind what xpadmin and the devs here do, I'll keep checking in and upgrading to the new updates as long as they look promising but I thought it was worth mentioning.

Author:  Tuki [ Thu Aug 18, 2016 5:22 pm ]
Post subject:  Re: Some data on why Vive support would be a good thing

I get my Vive a few Weeks ago and its really good.

If you check on Steam, the whole gamer community goes for Vive... Future is Vive

Author:  Dickster [ Sat Nov 26, 2016 10:31 pm ]
Post subject:  Re: Some data on why Vive support would be a good thing

I don't own a Vive (yet) but wouldn't Revive do the trick?

Author:  skidrow [ Sun Nov 27, 2016 7:17 pm ]
Post subject:  Re: Some data on why Vive support would be a good thing

Dickster wrote:
I don't own a Vive (yet) but wouldn't Revive do the trick?


No it dont work.

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