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I'd really like to finish the stories, but... physics bug?
https://xmoonproductions.org/viewtopic.php?f=16&t=820
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Author:  Smork [ Thu Oct 10, 2013 1:39 pm ]
Post subject:  I'd really like to finish the stories, but... physics bug?

Hey folks,

great game so far. As mentioned in the topic, I'd really like to complete the story. I've got as far as having Samantha in my apartment. She's constrained and waiting for me to domesticate her. While slapping her (with clamps and weights attached to her nipples), giving her what she secretly desires at some point it always happens that the physics engine simulating her bodily shocks and shivers crashes. To me, being a software developer, it looks like the engine is running into some kind of singularities, trying to devide by zero or something like that... throwing some kind of exception and just making the game crash to the desktop.

Here's my trace.txt (in case you'll need it):

Code:
////////////////////////////////////////////////////////////
// X Moon Productions (c) 2012
////////////////////////////////////////////////////////////

Version: (2.1.0002)
Build:   64 bits
Release: Full
Date:    2013/10/10 15:18:28

////////////////////////////////////////////////////////////
// System
////////////////////////////////////////////////////////////

OS:            Microsoft Windows 8.1 Pro Preview|C:\WINDOWS|\Device\Harddisk0\Partition1
Cpu:           Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (MYMACHINE: 16278 Mb)
Graphics-card: NVIDIA GeForce GTX 570  (1280 Mb)
Sound-card:    High Definition Audio-Gerät

////////////////////////////////////////////////////////////
// DirectX
////////////////////////////////////////////////////////////

DIRECTX_VERSION: 11.0

////////////////////////////////////////////////////////////
// Graphics device
////////////////////////////////////////////////////////////

D3D_VERTEX_PROCESSING:   HARDWARE

D3D_ADAPTER_DESCRIPTION: NVIDIA GeForce GTX 570
D3D_ADAPTER_VERSION:     9.18.13.2601

D3DMULTISAMPLE_2_SAMPLES:      8,8
D3D_MAX_TEXTURE_BLEND_STAGES:  8
D3D_MAX_SIMULTANEOUS_TEXTURES: 8
D3D_MAX_TEXTURE_SIZE:          8192,8192
D3D_PIXELSHADER_VERSION:       3.0
D3D_VERTEXSHADER_VERSION:      3.0

////////////////////////////////////////////////////////////
// Sound devices
////////////////////////////////////////////////////////////

Device[0]: Default
Device[1]: Primärer Soundtreiber
Device[2]: Lautsprecher (High Definition Audio-Gerät)
Device[3]: Kopfhörer (High Definition Audio-Gerät)
Device[4]: Digitalaudio (S/PDIF) (High Definition Audio-Gerät)

////////////////////////////////////////////////////////////
// Current sound device
////////////////////////////////////////////////////////////

DeviceId:   0
DeviceName: Default
Channel[1]: SPEAKER_FRONT_LEFT
Channel[2]: SPEAKER_FRONT_RIGHT


ERROR: Verify failed in file '.\broad\scene\broad_scene.cpp', line 341: Error


Author:  xpadmin [ Thu Oct 10, 2013 1:45 pm ]
Post subject:  Re: I'd really like to finish the stories, but... physics bu

Please contact me in the support section. I will send you the savepoints.

Author:  Smork [ Thu Oct 10, 2013 2:47 pm ]
Post subject:  Re: I'd really like to finish the stories, but... physics bu

xpadmin wrote:
Please contact me in the support section. I will send you the savepoints.


Alright, I'll do. But you do have such apparently physics related, crash causing bugs on your radar, don't you?

Author:  xpadmin [ Thu Oct 10, 2013 3:23 pm ]
Post subject:  Re: I'd really like to finish the stories, but... physics bu

Yes we do,

We build the physics lib ourselves. And its a pretty large mathematical piece of engineering. Basically what happens is that under certain circumstances it cannot solve the collision matrix.
Long story short, we know what it is but it is difficult to solve completely. Next version will be more stable because we solved at least some issues with it, by for example improving the integrators.

Author:  PHB06 [ Thu Oct 10, 2013 11:54 pm ]
Post subject:  Re: I'd really like to finish the stories, but... physics bu

When I had this problem, I just ran the 64 bit version of the launcher and that seemed to eliminate my issues.

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