SWEET! love it, Also love the use of keyframe animations, thats going to make modding alot easier for adding new animations or changing commands we want to give the girl. i assume jiggle0 is the mane of the animation itself but the others can be changed? so if i were to take..
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tit.jiggle.you.set =
{
loc.ss.state = JIGGLE0;
loc.ss.state2 = START1;
loc.ss.state3 = NONE;
set_state(loc.ss);
}
To stop the jiggle:
stop.you.set =
{
loc.ss.state = MOVE0;
loc.ss.state2 = START1;
loc.ss.state3 = STAND;
set_state(loc.ss);
}
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And change it to
To start the jiggle:
moo.foo.you.set =
{
loc.ss.state = JIGGLE0;
loc.ss.state2 = START1;
loc.ss.state3 = NONE;
set_state(loc.ss);
}
To stop the jiggle:
Oink.you.set =
{
loc.ss.state = MOVE0;
loc.ss.state2 = START1;
loc.ss.state3 = STAND;
set_state(loc.ss);
}
---------------------------------------------
Now when i say "moo or foo" she will start the juggle, and if i say "oink" she will stop.
Simple and easy for dialogue and linking/changing animations.
But i do have 1 question, is it possible to add more variables or use a "; or :" instead of a period between the words to make the girl not start the action until you use both words in 1 sentence for more complex seeming ai "minds"? I assume you used the same setup for conversation, and if I'm a dirty mood, i wouldn't want her to have the same response to two different sent aces because they have the same words, so I'd like to add more words. so that she will only do a specific action or response if all words are present in 1 sentence. I tried to explain this concept in a thread about making the girls "smarter" where i think i explained it better here-->
http://xmoonproductions.org/viewtopic.php?f=6&t=3382 The same idea, just using this code instead.