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Oculus Rift test movie
https://xmoonproductions.org/viewtopic.php?f=2&t=762
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Author:  xpadmin [ Thu Sep 12, 2013 8:59 pm ]
Post subject:  Oculus Rift test movie

Hello everyone,

Just finished integrating the Oculus Rift in XStoryPlayer (10.00 PM).

I think the result is very nice. It really feels as if a girl is standing in the same room.

To give you a small peek of the result here is a short video.

Best is to download the video and play it fullscreen with your Oculus Rift on.

Try it and step into the Bob's shoes.

:mrgreen:

Attachment:
ovr_test1.jpg
ovr_test1.jpg [ 294.39 KiB | Viewed 25721 times ]

Author:  Pickled Cow [ Thu Sep 12, 2013 10:20 pm ]
Post subject:  Re: Oculus Rift test movie

I tried to view this without an OR by making myself cross-eyed. But it didn't work right because the wrong image was going to the wrong eye...

Author:  KotLPL [ Thu Sep 12, 2013 10:58 pm ]
Post subject:  Re: Oculus Rift test movie

I had no problems doing the cross eye trick, well other then my eyes hurt now.

Nice work, the video looks good. I want an OR more than ever.

Author:  Pickled Cow [ Fri Sep 13, 2013 1:58 am ]
Post subject:  Re: Oculus Rift test movie

KotLPL wrote:
I had no problems doing the cross eye trick, well other then my eyes hurt now.

Nice work, the video looks good. I want an OR more than ever.


Well I was still getting a 3D effect but everything looked like it was flinching between dimensions.

EDIT: I've been meaning to ask this, what is with the burger butt poster?

Author:  booster [ Fri Sep 13, 2013 7:30 am ]
Post subject:  Re: Oculus Rift test movie

Looks very nice!

Author:  Pickled Cow [ Fri Sep 13, 2013 9:18 am ]
Post subject:  Re: Oculus Rift test movie

I decided to do more in depth research into the OR.
Quote:
Resolution: Developer kit: 1280×800 (640×800 per eye), Consumer version: ≥1920×1080

Meep :shock: And Here I was hoping I could use it with my current hardware...

Author:  xpadmin [ Fri Sep 13, 2013 11:00 am ]
Post subject:  Re: Oculus Rift test movie

The consumer will have 960x1080 per eye. So basically that's same as a 960x1080 monitor.

Given the fact that the fovy is pretty large (about 1.7 times larger than normal) the actual visual resolution is about 560x630 (for consumer version).

So that's still not a lot. A good resolution would be about 1600x1600 per eye I think.

But on the other hand even with the low resolution developer version the effect looks great I think.

:geek:

Author:  riftporn [ Fri Sep 13, 2013 3:32 pm ]
Post subject:  Re: Oculus Rift test movie

If you need a guy with an oculus rift and a lot of experience with it for beta testing, just drop me a line ;)

Author:  Sini [ Fri Sep 13, 2013 4:59 pm ]
Post subject:  Re: Oculus Rift test movie

I noticed objects pop in and out at the edges, I guess with the OR thingy on you wouldn't even notice...

Author:  xpadmin [ Fri Sep 13, 2013 5:27 pm ]
Post subject:  Re: Oculus Rift test movie

Yes these objects are not visible with OR headset on

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