How do we get started in 3D modeling?
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Author:  Nautica [ Tue Mar 01, 2016 7:20 am ]
Post subject:  Re: How do we get started in 3D modeling?

riftporn wrote:
ZBrush kinda works like modeling with clay.

That said, I couldn't get used to its interface, it's very non-standard and confusing.

Also, tabletop 3d scanners are becoming affordable, so you could just model in real clay and scan the result. I guess it would need a little touch up once digitized though.

Zbrush was just for editing the textures while they were on objects. It's been a looonnggg time since i even tried it so maybe you can model now in program.

Author:  riftporn [ Tue Mar 01, 2016 12:45 pm ]
Post subject:  Re: How do we get started in 3D modeling?

I think it's mainly for sculpting now

Basically you get a shitload of different "brushes" and you can move them along the model's surface to extrude, remove or bend material (etc)
I'm sure their interface isn't bad at all if you know how to use it, but it is as non standard and proprietary as it gets with a windows application (there isn't even a Windows(tm) window around the app)

Author:  Toil&trouble [ Fri Jul 29, 2016 10:12 pm ]
Post subject:  Re: How do we get started in 3D modeling?

Blender is indeed your best bet. If you don't feel like modeling, use a human model generator software like Makehuman (http://www.makehuman.org) or Fuse character creator (available on Steam, I understood it's permanently free these days) to create a character close to your liking, then use Blender's scultping tools to make it your masterpiece. You really don't need to master the basic polygonal modeling anymore, but rudimentary knowledge of it is still essential.

Author:  enkephalin07 [ Thu May 25, 2017 6:19 pm ]
Post subject:  Re: How do we get started in 3D modeling?

Daz 3D doesn't edit mesh out of the box, but addons available for mesh editing are much less pricey than an autodesk suite or the mesh addons for Unity. Daz 3D also doesn't have a built-in dope sheet, but for about $15 you can get one as good as Unity's and Poser's.

I only recently started learning to work with mesh, and since that presents a steep learning curve no matter which software you use, I decided to go with Blender. With Makehuman and the ManuelBastioniLab (http://www.manuelbastioni.com/manuellab.php) you can get a great base to start working with, and produce commercial quality models without being beholden to any software licenses.

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