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 A new, better combination of chains and machines 
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Rank 18
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@xpadmin its important( that post before) you became a message/ question/ answer/ invocation


Thu Dec 25, 2014 2:48 pm
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Guys, give them time, they made their decision, let them work it out!


Thu Dec 25, 2014 5:27 pm
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riftporn wrote:
Guys, give them time, they made their decision, let them work it out!

Sorry rift. Was try to explain things. I think it okay to request for future better way to handle animate or multiple part object if done polite. If we do not say thing, how will admin know what user want. :lol: Agree have to wait for release other thing like examples since they say it is in the works and that good. :)


Fri Dec 26, 2014 11:35 pm
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@ riftporn yes we will wait, but no to long for a small statement

@ modderman i too


Sat Dec 27, 2014 6:25 pm
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Sat Jan 31, 2015 1:03 am
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@riftporn is it now possible to realize your machine with actual progress of the wiki and ressource pack


Mon Feb 16, 2015 1:45 pm
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I don't think. I tried the pizzabox example and I couldn't dynamically add linked items without referencing the namespace in the scene. I guess it's better to wait till linked models are supported better and it's easier to mod them.


Mon Feb 16, 2015 2:25 pm
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@riftporn do you mean the pizzabox example ~ rezzabaes method
seems to be he finds a solution

could we finish with modeling making some nice 3d models at first - and then movability? any problems come up?

@xpadmin is there a possibility add linked items easier?


Tue Feb 17, 2015 10:04 pm
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Rezz made his own scene (cellar) so he could reference it there.


Tue Feb 17, 2015 10:21 pm
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Making multibody linked objects is only possible using by placing them in the (.ma) scene (directly or by reference).
And then linking them (the pizzabox example).

Controlling them is also very limited (only door object for now).

In a lot of areas modding is more elaborated, this is regrettably not one of them.


Wed Feb 18, 2015 11:21 am
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