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 [Outfit] Evening Dress 
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Rank 15
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thanks for all the work you're doing for this game :)

Always appreciate it


Wed Jan 28, 2015 8:26 pm
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Joined: Sun Dec 14, 2014 3:59 pm
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Nice work !

I'll add it in my mod (with credits of course !)


Fri Jan 30, 2015 1:17 pm
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Location: #0BADF00D - #FEED1337
Out of any reason after i installed the patches again the pack_abducted folder was deleted... The source file was also gone *hrmpf*

I had to remodel the dress, i hope i was able to at least get it like the last one...
Thats the result:
Attachment:
Monica.gif
Monica.gif [ 432.47 KiB | Viewed 16454 times ]

Attachment:
Saiko.gif
Saiko.gif [ 178.83 KiB | Viewed 16454 times ]


I have also added a UV Snapshot. I am no Texing hero.^^

Again feel free to use it.
First Post updated.


Fri Jan 30, 2015 7:39 pm
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Joined: Thu Feb 07, 2013 11:16 am
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@rezzabae

Sorry to hear that. :(

The pack directory should not be deleted by installing a patch.

But it is recommended to make a backup of your source files in another directory than XSP just in case.

The dress looks nice!

N.b. If you use a #path for the textures I can make a cloth plugin for it.


Fri Jan 30, 2015 7:54 pm
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Location: #0BADF00D - #FEED1337
There is a path inside the plugin dir called textures allready. I am trying to upload it to the forum at the moment but it wont accept it. Maybe 3.5mB is too much...


Fri Jan 30, 2015 8:07 pm
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Location: #0BADF00D - #FEED1337
xpadmin wrote:

N.b. If you use a #path for the textures I can make a cloth plugin for it.


Hm, seems i had read to fast the first time... After reading it a second time it seems i didnt get that #path thing correctly. To which file i have to add #path exactly?


Fri Jan 30, 2015 8:35 pm
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When you use a texture path in an .ma file without an # prefix the file is looked for in a pack.
Because the plugins have to operate outside the packs you have to prefix the file path with an #.

Say the plugin path for the file needs to be:
Code:
./plugin/dress/cloth1.jpg


Then use the .ma file path:
Code:
#plugin/dress/cloth1.jpg

for that file.

Than the filemaker uses the source path e.g.:
Code:
pack/pack_abducted/sources/#plugin/dress/cloth1.jpg


and runtime path e.g.:
Code:
pack/pack_abducted/#plugin/dress/cloth1.jpg


Fri Jan 30, 2015 9:21 pm
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Location: #0BADF00D - #FEED1337
Now i got it! I will update it and also use it for futher objects. Thx for the advise.


Fri Jan 30, 2015 9:28 pm
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Location: #0BADF00D - #FEED1337
Update done... Update first post later...

*EDIT*
Cant add the file to first post without deleting a file from first post because attachment limit is 3...
Attachment:
Evening Dress.zip [1.53 MiB]
Downloaded 820 times


I have changed the texture to see if it works...

it would be nice to use more then one texture by placing someting like

material[0]
{
item = item[0];
texture = "#plugin/Evening Dress/textures/tex1.jpg";
}

material[1]
{
item = item[0];
texture = "#plugin/Evening Dress/textures/tex2.jpg";
color = (123,321,213,127);
spec_shiny = 1.5;
spec_power = 100.0;
}

inside the _plugin.ini cloth_object

The texture path souldn't be bound to the mesh as it is not scalable.


Sat Jan 31, 2015 12:26 pm
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
Nice dress, works perfectly.

It is possible to add the dress model more than one time in the plugin using different name and different texture path.
This way you can add different textures.

I will change the upload size of the attachments on the forum.


Sat Jan 31, 2015 2:23 pm
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