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 Furniture collection [in progress] 
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Rank 15
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Joined: Sun Jun 28, 2015 8:36 am
Posts: 242
I am going to update some of my old models and create new ones for a furniture collection.

I needed some items recently for some stand mockups for my job. I am changing my models from HQ to game requirements, simplifying the verts structure.

And yes, I will also move to BDSM furniture or props but a little bit later.

UPDATE: I attached the Maya 2009 file with the stool in a low and high poly version and high quality .obj shapes. (the low poly are generated by filemaker but you can delete the extra stool in the .ma file if you don't need it)

As I've read I have to add the stool to the scene to make the REVOL link work. However it can be placed in the scene origin without specifying an waypoint (which doesn't seem to work for links or at the moment I'm missing something)

- unpack pack_dungeon
- add to C:\xsp_objects\pack_dungeon\init\stories\dungeon\objects\objects.dat:

Code:
sex_objecti:STOOLBASE STOOLBASE1
{
  scene_id = DUNGEON1;
}

sex_objecti:STOOLSIT STOOLSIT1
{
  scene_id = DUNGEON1;
}


add to \pack_dungeon\init\std\base\object\sex\init.dat:
Code:
sex_object STOOLBASE
{
  file_name = "scenes/objects/baseHiShape.obj";
 
  pen_size  = 0.037;
}


sex_object STOOLSIT
{
  file_name = "scenes/objects/stoolHiShape.obj";
 
  pen_size  = 0.037;
}


Attachment:
Screenshot (68).png
Screenshot (68).png [ 1.39 MiB | Viewed 7353 times ]

Attachment:
Screenshot (67).png
Screenshot (67).png [ 1.23 MiB | Viewed 7365 times ]


Attachments:
stool.zip [1.1 MiB]
Downloaded 199 times


Last edited by loki on Sat Aug 22, 2015 5:31 pm, edited 12 times in total.

Thu Aug 13, 2015 11:36 pm
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Rank 18
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Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1078
@loki nice :D


Thu Aug 13, 2015 11:56 pm
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Rank 15
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Joined: Sun Jun 28, 2015 8:36 am
Posts: 242
tomahawk308 wrote:
@loki nice :D

thanks!
I'm going to finish this one first for my XSP and Maya study. Then I am going to move to the new models. I am attaching my current progress.


Fri Aug 14, 2015 11:08 pm
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Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1078
@loki thanks :D


Sat Aug 15, 2015 7:28 am
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Joined: Sun Jun 28, 2015 8:36 am
Posts: 242
I updated the stool and added to the dungeon scene. (scroll up)

Because the chair is spinning I cannot assign a waypoint (in the second screen it wasn't set up yet). I think the only solution is to edit the scene.
I left it in the scene origin. But any mod can use it better in his custom scenes.

Please help me with some advice if you know a better way to improve the .ini file.


Sat Aug 22, 2015 5:17 pm
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Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1078
@loki thanks for updating :D


Sat Aug 22, 2015 5:23 pm
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Rank 15
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Joined: Sat Sep 14, 2013 10:43 pm
Posts: 216
anal stool sex position incoming :) (hope so !)

thanks loki


Sat Aug 22, 2015 8:46 pm
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Rank 15
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Joined: Sun Jun 28, 2015 8:36 am
Posts: 242
Here is my new wooden pony in progress. It can be carried.

Does anyone know why it doesn't cast any shadows? Is it a Maya setting I missed in material setup?
Attachment:
1.jpg
1.jpg [ 188.06 KiB | Viewed 7043 times ]
Attachment:
2.jpg
2.jpg [ 166.51 KiB | Viewed 7043 times ]
Attachment:
3.jpg
3.jpg [ 182.98 KiB | Viewed 7043 times ]


Sat Sep 12, 2015 9:14 pm
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Rank 18
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Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1078
@loki nice :D


Sat Sep 12, 2015 10:45 pm
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Joined: Sat Aug 23, 2014 12:47 am
Posts: 348
Very nice, now add a dildo attachment point to the horse and your golden XD


Sat Sep 12, 2015 11:05 pm
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