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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1865
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@KotLPL
Looks great! Now only a dungeon to go with it (lol).
Could we use the mesh? Please contact me in the PM.
Best regards xpadmin
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Fri Aug 30, 2013 8:28 pm |
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KotLPL
Rank 14
Joined: Wed Aug 21, 2013 12:34 pm Posts: 133
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Bolts and basic hinge work.
Attachments:
Stocks 003.png [ 473.66 KiB | Viewed 17481 times ]
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Sat Aug 31, 2013 1:48 am |
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Pickled Cow
Rank 17
Joined: Wed Apr 17, 2013 10:59 am Posts: 509 Location: Cursed Pickle Jar
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Looking Good!
Oh I just had an idea. After this is done, could you make a sister piece that's designed to hold a person at just the waist?
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Sat Aug 31, 2013 8:52 pm |
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KotLPL
Rank 14
Joined: Wed Aug 21, 2013 12:34 pm Posts: 133
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Thank you. I'm not familiar with that design but I'll certainly look into it.
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Sat Aug 31, 2013 8:56 pm |
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Pickled Cow
Rank 17
Joined: Wed Apr 17, 2013 10:59 am Posts: 509 Location: Cursed Pickle Jar
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It's pretty much what you have now, except it only has one large oval hole instead of the three holes for the arms and head.
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Sat Aug 31, 2013 9:25 pm |
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KotLPL
Rank 14
Joined: Wed Aug 21, 2013 12:34 pm Posts: 133
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Something along these lines PC? I'm getting better at working with seams and applying textures. However I still need to learn how to render with cycles.
Attachments:
Waist Stocks.png [ 438.68 KiB | Viewed 17394 times ]
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Tue Sep 03, 2013 10:50 pm |
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Pickled Cow
Rank 17
Joined: Wed Apr 17, 2013 10:59 am Posts: 509 Location: Cursed Pickle Jar
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KotLPL wrote: Something along these lines PC? I'm getting better at working with seams and applying textures. However I still need to learn how to render with cycles. Pretty much exactly like that. Good job giving it a silhouette separate from the main piece as well. I keep wanting to add more versatility to this every time I look at it though. Now I want there to be a set of handcuffs added to the base of this new pillory unit so that can be used as a independent piece... I'm putting more thought into this than I should aren't I?
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Wed Sep 04, 2013 6:06 am |
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Mdritch
Rank 14
Joined: Mon May 20, 2013 5:06 pm Posts: 125
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~slides Blender towards Cow~ >_> hehehe
But, in all honesty, I'm thinking of a lot of things for this stuff too! Would love to see it all in-game, most definitely!
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Wed Sep 04, 2013 8:45 pm |
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KotLPL
Rank 14
Joined: Wed Aug 21, 2013 12:34 pm Posts: 133
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Mechanical detailing added. The brace sections can be swapped out while keeping the bolt work, legs and base the same. I'm working on a modular system that can work for various tasks. I also worked out how to render with cycles and use normal maps
Attachments:
Cycles Waist Stocks 004png.png [ 568.29 KiB | Viewed 17343 times ]
Cycles Waist Stocks 003.png [ 686.06 KiB | Viewed 17343 times ]
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Thu Sep 05, 2013 12:36 am |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1865
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Looks very good!
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Thu Sep 05, 2013 6:26 am |
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