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Blender Examples
https://xmoonproductions.org/viewtopic.php?f=22&t=674
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Author:  xpadmin [ Fri Aug 30, 2013 8:28 pm ]
Post subject:  Re: Blender Examples

@KotLPL

Looks great! Now only a dungeon to go with it (lol).

Could we use the mesh? Please contact me in the PM.

Best regards xpadmin

Author:  KotLPL [ Sat Aug 31, 2013 1:48 am ]
Post subject:  Re: Blender Examples

Bolts and basic hinge work.

Attachments:
Stocks 003.png
Stocks 003.png [ 473.66 KiB | Viewed 17345 times ]

Author:  Pickled Cow [ Sat Aug 31, 2013 8:52 pm ]
Post subject:  Re: Blender Examples

Looking Good!

Oh I just had an idea. After this is done, could you make a sister piece that's designed to hold a person at just the waist?

Author:  KotLPL [ Sat Aug 31, 2013 8:56 pm ]
Post subject:  Re: Blender Examples

Thank you. I'm not familiar with that design but I'll certainly look into it.

Author:  Pickled Cow [ Sat Aug 31, 2013 9:25 pm ]
Post subject:  Re: Blender Examples

It's pretty much what you have now, except it only has one large oval hole instead of the three holes for the arms and head.

Author:  KotLPL [ Tue Sep 03, 2013 10:50 pm ]
Post subject:  Re: Blender Examples

Something along these lines PC?
I'm getting better at working with seams and applying textures.
However I still need to learn how to render with cycles.

Attachments:
Waist Stocks.png
Waist Stocks.png [ 438.68 KiB | Viewed 17258 times ]

Author:  Pickled Cow [ Wed Sep 04, 2013 6:06 am ]
Post subject:  Re: Blender Examples

KotLPL wrote:
Something along these lines PC?
I'm getting better at working with seams and applying textures.
However I still need to learn how to render with cycles.


Pretty much exactly like that. Good job giving it a silhouette separate from the main piece as well.

I keep wanting to add more versatility to this every time I look at it though. Now I want there to be a set of handcuffs added to the base of this new pillory unit so that can be used as a independent piece... I'm putting more thought into this than I should aren't I? :?

Author:  Mdritch [ Wed Sep 04, 2013 8:45 pm ]
Post subject:  Re: Blender Examples

~slides Blender towards Cow~ >_> hehehe

But, in all honesty, I'm thinking of a lot of things for this stuff too! Would love to see it all in-game, most definitely!

Author:  KotLPL [ Thu Sep 05, 2013 12:36 am ]
Post subject:  Re: Blender Examples

Mechanical detailing added. The brace sections can be swapped out while keeping the bolt work, legs and base the same.
I'm working on a modular system that can work for various tasks. I also worked out how to render with cycles and use normal maps :D

Attachments:
Cycles Waist Stocks 004png.png
Cycles Waist Stocks 004png.png [ 568.29 KiB | Viewed 17207 times ]
Cycles Waist Stocks 003.png
Cycles Waist Stocks 003.png [ 686.06 KiB | Viewed 17207 times ]

Author:  xpadmin [ Thu Sep 05, 2013 6:26 am ]
Post subject:  Re: Blender Examples

Looks very good!

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