xmoonproductions.org https://xmoonproductions.org/ |
|
Blender Examples https://xmoonproductions.org/viewtopic.php?f=22&t=674 |
Page 2 of 8 |
Author: | xpadmin [ Fri Aug 30, 2013 8:28 pm ] |
Post subject: | Re: Blender Examples |
@KotLPL Looks great! Now only a dungeon to go with it (lol). Could we use the mesh? Please contact me in the PM. Best regards xpadmin |
Author: | KotLPL [ Sat Aug 31, 2013 1:48 am ] | ||
Post subject: | Re: Blender Examples | ||
Bolts and basic hinge work.
|
Author: | Pickled Cow [ Sat Aug 31, 2013 8:52 pm ] |
Post subject: | Re: Blender Examples |
Looking Good! Oh I just had an idea. After this is done, could you make a sister piece that's designed to hold a person at just the waist? |
Author: | KotLPL [ Sat Aug 31, 2013 8:56 pm ] |
Post subject: | Re: Blender Examples |
Thank you. I'm not familiar with that design but I'll certainly look into it. |
Author: | Pickled Cow [ Sat Aug 31, 2013 9:25 pm ] |
Post subject: | Re: Blender Examples |
It's pretty much what you have now, except it only has one large oval hole instead of the three holes for the arms and head. |
Author: | KotLPL [ Tue Sep 03, 2013 10:50 pm ] | ||
Post subject: | Re: Blender Examples | ||
Something along these lines PC? I'm getting better at working with seams and applying textures. However I still need to learn how to render with cycles.
|
Author: | Pickled Cow [ Wed Sep 04, 2013 6:06 am ] |
Post subject: | Re: Blender Examples |
KotLPL wrote: Something along these lines PC? I'm getting better at working with seams and applying textures. However I still need to learn how to render with cycles. Pretty much exactly like that. Good job giving it a silhouette separate from the main piece as well. I keep wanting to add more versatility to this every time I look at it though. Now I want there to be a set of handcuffs added to the base of this new pillory unit so that can be used as a independent piece... I'm putting more thought into this than I should aren't I? |
Author: | Mdritch [ Wed Sep 04, 2013 8:45 pm ] |
Post subject: | Re: Blender Examples |
~slides Blender towards Cow~ >_> hehehe But, in all honesty, I'm thinking of a lot of things for this stuff too! Would love to see it all in-game, most definitely! |
Author: | KotLPL [ Thu Sep 05, 2013 12:36 am ] | |||
Post subject: | Re: Blender Examples | |||
Mechanical detailing added. The brace sections can be swapped out while keeping the bolt work, legs and base the same. I'm working on a modular system that can work for various tasks. I also worked out how to render with cycles and use normal maps
|
Author: | xpadmin [ Thu Sep 05, 2013 6:26 am ] |
Post subject: | Re: Blender Examples |
Looks very good! |
Page 2 of 8 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |