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What hardware devices would you like to be supported in XStoryPlayer? (max 2 options)
I own a Oculus Rift and want it supported 17%  17%  [ 65 ]
I would buy a Oculus Rift and want it supported 32%  32%  [ 119 ]
I own the Kinect and want it supported 4%  4%  [ 16 ]
I would buy the Kinect and want it supported 4%  4%  [ 14 ]
I own a Leap Motion and want it supported 3%  3%  [ 12 ]
I would buy a Leap Motion and want it supported 5%  5%  [ 17 ]
I own a Razer Hydra and want it supported 4%  4%  [ 14 ]
I would buy a Razer Hydra and want it supported 2%  2%  [ 8 ]
I own a VStroker and want it supported 4%  4%  [ 16 ]
I would buy a VStroker and want it supported 9%  9%  [ 32 ]
I would like another hardware device supported... 6%  6%  [ 23 ]
I do not want hardware devices supported 10%  10%  [ 38 ]
Total votes : 374

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Author Message
Rank 3
Rank 3

Joined: Sat Nov 21, 2015 9:20 am
Posts: 6
Hello,

First, Sorry for my English. Trying my best.
I have register to day. Why?
The Administrator want OR and Kinect. I think, this is the wrong way.
This Hardware uses cameras and has limitations in movement.
Cameras also dangerous, trojans, spyware and so on.

Please Support HTC Vive. It has Lasers as sensors. You can move 4 Meters in any direction. You can fully turn.
You get two Genius Controllers. And if you reach a wall it will detected.

And for the developers of your Genius game, there is a trick for unlimited walk, simple turn Scene by 180° when reach a wall.

Have a nice Game


Sat Nov 21, 2015 9:43 am
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Rank 2
Rank 2

Joined: Mon Feb 01, 2016 5:09 pm
Posts: 5
I will buy a VR-Helmet, but I cancelled my preorder of the occulus because of the xbox-gamecontroller. It would be very nice if the game will support occulus and vive, because I will bought both in long time looking.

And with the VR I will also buy the leap motion controller, so hands in the game would be very nice. And afer all looking at the huge ammount of money this all will cost (700 € only for rift and 1300 for the right system for it), I will also spend the 50 bucks if the vstroker is supported.

And by the way, I don´t want to reopen the ticket for thx only: Thanks for your answer and support, the game was installed by me in germany fine too. Thx


Mon Feb 01, 2016 9:01 pm
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Rank 3
Rank 3

Joined: Sat Nov 21, 2015 9:20 am
Posts: 6
:o Warning, Warning, Warning :o

I have wrote it last Year, November.
And now, while Rift is available, the Horror is true.
Rift Collect all Data they can get from you. The most importand think is "all your Body movements and Body DIMENSION".
I think they mean that you will scanned and filmed in Action. This Data is send to Facebook, WhatsApp and other.
You can read it clearly on oculus.com.

I say it again, dear Administrator, please prefer htc vive over oculus rift.

Sorry for my english.

Have a nice gaming


Tue Apr 05, 2016 5:38 pm
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Rank 7
Rank 7

Joined: Thu Jun 20, 2013 11:28 am
Posts: 32
Sending video would be extremely noticeable traffic. All the "body movements and body dimensions" data they can reasonably collect for useful information are statistics on the speed of head motions and interpupillary distance. They'd be crazy to not collect the latter especially, for a better-informed design for CV2. A surprising number of Rift/Vive users find it doesn't go low or high enough for them.


Tue Jun 28, 2016 9:43 am
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Rank 1
Rank 1

Joined: Wed Feb 10, 2016 5:57 pm
Posts: 1
i wish, osvr and leap motion support. :geek:


Wed Jul 06, 2016 5:28 pm
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Rank 16
Rank 16

Joined: Thu Jul 31, 2014 2:29 pm
Posts: 351
PoorMan wrote:
:o Warning, Warning, Warning :o

I have wrote it last Year, November.
And now, while Rift is available, the Horror is true.
Rift Collect all Data they can get from you. The most importand think is "all your Body movements and Body DIMENSION".
I think they mean that you will scanned and filmed in Action. This Data is send to Facebook, WhatsApp and other.
You can read it clearly on oculus.com.

I say it again, dear Administrator, please prefer htc vive over oculus rift.

Sorry for my english.

Have a nice gaming


The OR doesn't use a camera, so your paranoia is unfounded. It's also cheaper than the Vive, lighter, smaller, and more comfortable to use. However, the Vive has motion controls included, and the Rift's aren't even out yet.


Wed Jul 06, 2016 11:39 pm
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Rank 17
Rank 17

Joined: Fri Nov 21, 2014 10:37 pm
Posts: 537
burning he talk about Facebook aka oculus rift.


Thu Jul 07, 2016 8:22 am
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Rank 3
Rank 3

Joined: Sat Nov 21, 2015 9:20 am
Posts: 6
@burning

as far as i know, rift is tracked by a camera, and yes they want your body shape, that is the truth


Tue Jul 12, 2016 8:28 pm
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Rank 12
Rank 12

Joined: Sun Oct 05, 2014 11:34 am
Posts: 82
I mentioned a data interface before for feedback. Now I would like to suggest to make this bidirectional. Have the ability to control the dick independently of the character motion. Also have inputs of movement of the character. This way you could literally attach an accelerometer to your crotch/dick and use your pelvis to thrust. With the feedback down via e-stim you could have a very immersive system.

We don't need any drivers to make this happen. Just a network port with data flowing in 2 directions. Then the rest can be home brew. The keeps you out of any responsibility for idiots doing stupid stuff.


Tue Jul 26, 2016 11:02 pm
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Rank 2
Rank 2

Joined: Mon Jul 31, 2017 4:08 pm
Posts: 4
Vive was missing from list. Vive Motion controllers are my preferred device.


Tue Oct 03, 2017 4:37 pm
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