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What hardware devices would you like to be supported in XStoryPlayer? (max 2 options)
I own a Oculus Rift and want it supported 16%  16%  [ 58 ]
I would buy a Oculus Rift and want it supported 33%  33%  [ 118 ]
I own the Kinect and want it supported 5%  5%  [ 16 ]
I would buy the Kinect and want it supported 4%  4%  [ 13 ]
I own a Leap Motion and want it supported 3%  3%  [ 11 ]
I would buy a Leap Motion and want it supported 5%  5%  [ 16 ]
I own a Razer Hydra and want it supported 4%  4%  [ 14 ]
I would buy a Razer Hydra and want it supported 2%  2%  [ 8 ]
I own a VStroker and want it supported 5%  5%  [ 16 ]
I would buy a VStroker and want it supported 8%  8%  [ 30 ]
I would like another hardware device supported... 5%  5%  [ 19 ]
I do not want hardware devices supported 10%  10%  [ 34 ]
Total votes : 353

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Rank 16
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Joined: Fri Nov 21, 2014 10:37 pm
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Voted for Oculus Rift but i would hwave like to vote later, its not done yet so it feels like not that much off a rush.


Fri Dec 05, 2014 9:41 pm
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skidrow wrote:
Voted for Oculus Rift but i would hwave like to vote later, its not done yet so it feels like not that much off a rush.


+1

OR is still in development, so it seems a bit silly using your limited time making the game OR compatible. I'm sure being able to use the various hw will make the game even more popular, but I'm guessing the hungry masses are screaming for more content right now (I know I am :lol: ).
....but if you committed yourselves to delivering an OR game pre-pledge, I guess it's fair enough ;)


Wed Dec 17, 2014 11:13 pm
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I'm planning to buy the OR this year tbf so this would be one of these games made for it, though I'm aiming at using it also on Elite Dangerous (a space-opera game, no porn in it :mrgreen: )


Fri Jan 02, 2015 9:11 pm
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The OR, from what I've read thus far, is looking at a full consumer model release this year. As early as this winter but I'm thinking if might not come 'till this summer or fall. Either way, it should be released this year. I'll certainly be getting one. :)

How hard is it to build support for the OR, exactly? I'm a bit ignorant on that.


Sat Jan 03, 2015 12:02 am
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@Malachai

Support for DK2 has been added to (pre-release of) version 3.

So if Oculus (/facebook) does not completely change the way the customer version works it is supported by us.


Sun Jan 04, 2015 10:56 am
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HoloLens. Nothing more is needed.
http://www.microsoft.com/microsoft-hololens/en-us


Fri Jan 23, 2015 11:59 am
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@xsun

Having the girls actually in your bed room, would be a great asset. (Would also skip the need for creating scenes :) ).

Looking forward to the Hololens.


Fri Jan 23, 2015 2:22 pm
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Location: somewhere USA..
They do look interesting....

<<<END OF LINE>>>


Wed Jan 28, 2015 3:14 am
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an augmented reality like this :
Impressive, but science-fiction for the next 10 years (at least) xD

* put some tnt on the wall, explode, minecraft is now on the virtual destroyed/opened wall *

* move your arms and fingers randomly, the glasses guess exactly what you want to do, colors/ textures /object selecting /resizing *


Wed Apr 01, 2015 3:30 pm
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xpadmin wrote:
@xsun

Having the girls actually in your bed room, would be a great asset. (Would also skip the need for creating scenes :) ).

Looking forward to the Hololens.


Wouldn't help me in any way - I want to have the girls in a dark basement, where I could chain them to the wall 8-)


Wed Apr 01, 2015 7:27 pm
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