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 BVH files import 
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Rank 4
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Joined: Thu Dec 11, 2014 10:36 am
Posts: 10
I could not open bvh files using motionbuilder or bvhacker, do I need to convert it or something?
I have very nice sex animations that I'd like to add to the game
Thank you


Thu Dec 11, 2014 10:42 am
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Rank 12
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Joined: Fri May 30, 2014 4:27 am
Posts: 87
I'm going to just offer a suggestion here....I don't know for sure and XPA would have to answer you.

It's possible that, just as with the .obj files in the pack, they aren't ACTUALLY .bvh files. The filemaker probably converts them to a format that is useable by the game. Until the wiki comes out and the Xmoon team gives us the base maya files or tells us how to convert things, we won't be able to do much with models and animation....


Thu Dec 11, 2014 3:58 pm
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Rank 14
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Joined: Fri Jun 27, 2014 2:57 pm
Posts: 169
MasterAaran wrote:
Until the wiki comes out and the Xmoon team gives us the base maya files or tells us how to convert things, we won't be able to do much with models and animation....
No modding in modding update. :lol:


Thu Dec 11, 2014 4:17 pm
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Rank 16
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Joined: Wed Aug 07, 2013 4:51 pm
Posts: 314
I analyzed the filemaker.exe for a bit and although I found some references to Maya conversion, it seems the block of code that reads the ini file just contains the file packing / unpacking atm. There also seems to be texture conversion, might also contain bvh conversion.


Thu Dec 11, 2014 6:30 pm
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