xmoonproductions.org
https://xmoonproductions.org/

BVH files import
https://xmoonproductions.org/viewtopic.php?f=27&t=3486
Page 1 of 1

Author:  tiptop [ Thu Dec 11, 2014 10:42 am ]
Post subject:  BVH files import

I could not open bvh files using motionbuilder or bvhacker, do I need to convert it or something?
I have very nice sex animations that I'd like to add to the game
Thank you

Author:  MasterAaran [ Thu Dec 11, 2014 3:58 pm ]
Post subject:  Re: BVH files import

I'm going to just offer a suggestion here....I don't know for sure and XPA would have to answer you.

It's possible that, just as with the .obj files in the pack, they aren't ACTUALLY .bvh files. The filemaker probably converts them to a format that is useable by the game. Until the wiki comes out and the Xmoon team gives us the base maya files or tells us how to convert things, we won't be able to do much with models and animation....

Author:  modderman [ Thu Dec 11, 2014 4:17 pm ]
Post subject:  Re: BVH files import

MasterAaran wrote:
Until the wiki comes out and the Xmoon team gives us the base maya files or tells us how to convert things, we won't be able to do much with models and animation....
No modding in modding update. :lol:

Author:  riftporn [ Thu Dec 11, 2014 6:30 pm ]
Post subject:  Re: BVH files import

I analyzed the filemaker.exe for a bit and although I found some references to Maya conversion, it seems the block of code that reads the ini file just contains the file packing / unpacking atm. There also seems to be texture conversion, might also contain bvh conversion.

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/