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[OBJECT] Weight test
https://xmoonproductions.org/viewtopic.php?f=27&t=3536
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Author:  riftporn [ Sun Dec 21, 2014 4:37 pm ]
Post subject:  [OBJECT] Weight test

Larger, heavier weight to use with clamps:

Attachment:
weight1.jpg
weight1.jpg [ 207.86 KiB | Viewed 14746 times ]


You wont get far:

Attachment:
weight2.jpg
weight2.jpg [ 321.07 KiB | Viewed 14746 times ]


Attached zip contains obj, ma and ini.

You can replace the smaller weights with this like this:
(init.dat)
Code:
clampw_object CLAMPW
{
  file_name = "scenes/objects/weight.obj";
 
  size      = 1.0;
}


Attachments:
weight.zip [93.53 KiB]
Downloaded 819 times

Author:  tomahawk308 [ Sun Dec 21, 2014 5:56 pm ]
Post subject:  Re: [OBJECT] Weight test

thanks :D

Author:  Pickled Cow [ Mon Dec 22, 2014 1:16 am ]
Post subject:  Re: [OBJECT] Weight test

riftporn wrote:
weight2.jpg [ 321.07 KiB | Viewed 205 times ]

Are those are shackles in the background?

Author:  riftporn [ Mon Dec 22, 2014 1:09 pm ]
Post subject:  Re: [OBJECT] Weight test

Pickled Cow wrote:
riftporn wrote:
weight2.jpg [ 321.07 KiB | Viewed 205 times ]

Are those are shackles in the background?


Yes but they are none-funct. I don't think they can be made like the collar, cause their collision with both feet is leading them to be shot around the room ;)
Maybe it would work in a limb state, but I dunno how to instanciate them at runtime.

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