xmoonproductions.org
https://xmoonproductions.org/

[MOD] Saiko's Party 0.8 (2015-03-12) - 3.0 Mod Abandoned
https://xmoonproductions.org/viewtopic.php?f=27&t=3577
Page 4 of 15

Author:  Caffiend [ Thu Jan 08, 2015 3:51 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.2a (2015-01-05)

I had the same problem as skidrow. When I have time, I plan to experiment - reinstall the mod.

Blu3, when I tried installing this mod, I lost the Creepy Dungeon mod as well. In your suggestion to skidrow . . . is it possible to rename the pack_dungeon folder and both menu options (Creepy Dungeon and Saito's Party) to both be available? I wonder why skidrow and I are the only ones who have reported having a problem with this mod. It sounds like a good one.

Skidrow, if you have any success, be sure to post it here.

Author:  Blu3 [ Thu Jan 08, 2015 7:32 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.2a (2015-01-05)

You can rename any pack_dungeon folder like pack_saiko or pack_creepy it will still be playable so you can play with as much mods as you want. The name of the scenes are already different as you can see in screenshots posted earlier, I'm thinking about putting a readme with installation instructions inside the mod pack :ugeek:

Author:  skidrow [ Thu Jan 08, 2015 9:27 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.2a (2015-01-05)

Everything is fine until i press chose then screen turn black and i am back in windows.

Dont mater if its called pack_dungeon ,pack_dungeon_1, pack_dungeon_party

Author:  Blu3 [ Thu Jan 08, 2015 9:37 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.2a (2015-01-05)

Did you unpack a clean dungeon then placed files in it (you can rename it after) ? You may try to enable debug in settings.ini (root of xstory3 folder)

runtime
{
start_mode = NONE;

debug_sys = NONE;
debug_render = NONE;
debug_phys = NONE;
debug_brain = ENABLED;
}

it should left a trace at the end of the trace file (in the same folder) and you can post it here I'll take a look

Author:  skidrow [ Thu Jan 08, 2015 9:40 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.2a (2015-01-05)

Unpacked dungon again and made a temp folder were i saved untuch dungen then made 2 copys one i called pack_dungeon_Creepy and the other pack_dungeon_party and now both works.

Author:  Blu3 [ Thu Jan 08, 2015 9:44 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.2a (2015-01-05)

Happy to hear it works for you :D

Author:  Pickled Cow [ Thu Jan 08, 2015 11:15 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.2a (2015-01-05)

Did you edits the stock pose so that the girls couldn't be flipped over on to their backs?

Author:  Caffiend [ Fri Jan 09, 2015 2:50 am ]
Post subject:  Re: [MOD] Saiko's Party 0.2a (2015-01-05)

Blu3, the re-unpacking into fresh folders worked for me! Thanks. It's great. Couldn't get the girls to take a shower with me though! ;)

Author:  Blu3 [ Fri Jan 09, 2015 7:47 am ]
Post subject:  Re: [MOD] Saiko's Party 0.2a (2015-01-05)

Happy to hear that you solved your issue Caffiend :mrgreen:


Pickled Cow wrote:
Did you edits the stock pose so that the girls couldn't be flipped over on to their backs?


I only edited spring_x so spring_r (rotation) is still on it's original value (in char_base), I can modify it if you want

Author:  Pickled Cow [ Fri Jan 09, 2015 7:31 pm ]
Post subject:  Re: [MOD] Saiko's Party 0.2a (2015-01-05)

Blu3 wrote:
Happy to hear that you solved your issue Caffiend :mrgreen:


Pickled Cow wrote:
Did you edits the stock pose so that the girls couldn't be flipped over on to their backs?


I only edited spring_x so spring_r (rotation) is still on it's original value (in char_base), I can modify it if you want


That would be nice. I like being able to put them on their backs with their legs up in the air.

EDIT: Also, would it be possible for the quad init to have all 4 girls start in the same room? Or is the way it's set up now the only way that's it's possible?

Page 4 of 15 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/