MasterAaran wrote:
1. NEVER underestimate the power of Modders.
This has proved true time and time again. Take, for example, Skyrim. When Skyrim came out in November of 2011, the creation kit was promised, but had not yet been released. Within a week, perhaps two, with NO tools for Skyrim itself (only outdated tools for Oblivion), modders were changing textures, models, etc, etc...
Then the Creation kit came out, and with it a flood mods, Good and Bad.
Today, Skyrim modding is STILL going on. Brilliant modders and inspired amateures have created some amazing things. We now have a full-on sex system within the game, doing things that were never designed to be done originally.
True, but also do not forget that Skyrim is actually one of the worst moddable games of all times (considering it was made to be modded). The whole system its built on is absolutely horrible. It's like they made it with modding in mind, but so limited, so difficult, so rigid.
It does prove your point, of modders being "unstoppable", but imagine if Skyrim would be truly made with modding in mind, imagine if you could use inheritance - that alone would solve 90% of problems that come from using multiple mods (modders have to make compatiblity patches, etc.).
Imagine if everything the script extender does, would be part of the game, and more.
Skyrim is a good example of how relentless modders can be, but it is also a good example of a horrible system for a made-to-be-modded game.
MasterAaran wrote:
1. NEVER underestimate the power of Modders.
If it CAN be done...it WILL be done...sooner or later.
Maybe, but when saying "CAN be done" and "WILL be done", lets not forget also the question of HOW - how easily and reliably it can be done, and how usable the result may be.
....anyway, sorry if i sound a bit harsh, but i hate it when someone praises Skyrim for its modding potential, because in my opinion Bethesda failed miserably in that regard.
The real truth is, that modders capability of modding a game is usually very limited, and always depends on how the game was made.Of course, in theory you can do anything with any game or SW, you can take Tetris and make it into an MMO/RPG Sex game - yes, you can, really, but it will take incredibly horendous effort that makes the whole endeavour pointless.
My point: let's not say "aaah, dont worry, modders will solve everything", and let's try to influence the devs while we can (if we can).