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 [HELP] Collider are "bouncy" 
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Rank 14
Rank 14

Joined: Thu Aug 14, 2014 7:23 pm
Posts: 156
Location: #0BADF00D - #FEED1337
I have wasted a whole day getting my customizable stocks to work without success...
The colliders around the holes in the planks are extremly bouncy.
Tried al lot of collider shapes, fc and density values. Everytime there were more or less "vibrations" but never none...
In the end, i am sure, its some kind of wierd Z up problem again :shock:

THIS IS NOT WORKING CORRECTLY DONT INCLUDE IT INTO MODS!
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I would really appreciate a doxygen doc of the interfaces/Objects/Object attributes xsp has.
e.g. the rb object, what parameters are available to it and its supcomponents(e.g. physics)? :geek:


Sun Feb 01, 2015 9:24 pm
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Rank 16
Rank 16
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Joined: Wed Aug 07, 2013 4:51 pm
Posts: 314
Been there, done that, I had a very hard time to find out how to design my colliders. Some worked better than others but I couldn't really tell why.

I take it you using multiple collider meshes for the (half) holes?
Edit: also, nice idea for a customizable stocks! If you need any more detailed 3d construction done, let me know I be glad to help out.


Sun Feb 01, 2015 10:23 pm
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Site Admin
Site Admin

Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
Sorry to hear that.

I will add the stocks and some other objects to the wiki tutorial pack.


Sun Feb 01, 2015 10:56 pm
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Rank 14
Rank 14

Joined: Thu Aug 14, 2014 7:23 pm
Posts: 156
Location: #0BADF00D - #FEED1337
@xpadmin
I am looking forward to it.
No need to be sorry, i think you had much more days wasted without anyone who guided your way while you created that great engine. ;)

@riftporn
at the moment i am just playing around with what is allready given. The learning curve was quite steep. ^^
I'll stick back to your offer later :mrgreen:


Sun Feb 01, 2015 11:33 pm
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