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 Buttons 
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Rank 13
Rank 13

Joined: Fri Jan 30, 2015 3:30 am
Posts: 106
Can the buttons be removed from clothing mesh at all and if so how?


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Tue Feb 10, 2015 7:08 pm
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Site Admin
Site Admin

Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
The panty e.g. is a piece of clothing without buttons.

If your remove the button elem from the ini file and recreate the cloth using the filemaker, it will have not buttons.

Model looks great by the way :)


Tue Feb 10, 2015 7:24 pm
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Rank 13
Rank 13

Joined: Fri Jan 30, 2015 3:30 am
Posts: 106
Thanks! Where are the texture files for the panties and bra by the way? Cant find them..


Wed Feb 11, 2015 12:03 am
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
They only have a bump-map. They can be easily added a texture in Maya.


Wed Feb 11, 2015 1:11 am
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Rank 13
Rank 13

Joined: Fri Jan 30, 2015 3:30 am
Posts: 106
Ok, I add the texture in maya but not seeing it after running filemaker, maybe because there's no export from maya to retain textures? idk Im new to this. Also, I have no idea what to remove for the buttons to go away, I tried removing the highlighted below but they remain.


out_path = "scenes/character6";

shader "AA_button"
{
view_offset = 0.03;
norm_offset = 0.0;
}

shader "AA_button2"
{
view_offset = 0.015;
norm_offset = 0.0;
}

shader "AA_zipper"
{
view_offset = 0.015;
norm_offset = 0.0;
}

shader "AA_dress1"
{
view_offset = 0.03;
norm_offset = 0.003;

cull_face = false;

anis = true;
}

shader "AA_dress2"
{
view_offset = 0.03;
norm_offset = 0.005;

cull_face = false;
}

shader "AA_top1"
{
view_offset = 0.015;
norm_offset = 0.001;

cull_face = false;

anis = true;
}

shader "AA_top2"
{
view_offset = 0.015;
norm_offset = 0.001;

cull_face = false;

anis = true;
}

shader "AA_top3"
{
view_offset = 0.015;
norm_offset = 0.001;

cull_face = false;

anis = true;
}

rdi "bodyTemplate"
{
save = false;
}

cloth "dressShape"
{
save = true;

dynamic
{
int_steps = 4;

s0 = 42.0;
s1 = 8.0;
s2 = 0.5;

d0 = 0.08;
d1 = 0.02;
d2 = 0.0;

Kd = 0.003;

button
{
row = (428,439,122,450);
closed = true;
}

button
{
row = (341,447,365,452);
row = (486,462,465,461);
closed = true;
}

button
{
row = (235,442,54,459);
row = (340,443,375,453);
closed = true;
}

button
{
row = (390,449,381,451);
closed = true;
}

button
{
row = (236,448,237,454);
closed = true;
}

button
{
row = (230,445,8,456);
closed = true;
}

button
{
row = (229,446,190,455);
closed = true;
}

button
{
row = (116,440,26,460);
closed = true;
}

button
{
row = (112,441,113,457);
closed = true;
}


button_shift = 1.0;
button_depth = 0.005;

button_s = 42.0;
button_d = 0.08;
}

render {}

physics
{
bind_mesh = "dressBindShape";

fc = 1.0;
cc = 1.0;
}

interact {}

button
{
render
{
lod[0]
{
mesh = "dressButtonShape";
}
}

interact
{
mesh = "dressButtonIntShape";
}
}
}

cloth "braShape"
{
save = true;

dynamic
{
int_steps = 4;

s0 = 42.0;
s1 = 8.0;
s2 = 0.5;

d0 = 0.08;
d1 = 0.02;
d2 = 0.0;

Kd = 0.003;

button
{
row = (224,110,265,260);
row = (114,70,266,259);
row = (185,27,267,261);
closed = true;
}

button
{
row = (221,104,263,1);
row = (107,73,264,5);
row = (182,30,262,0);
closed = true;
}

zipper
{
row = (63, 306);
row = (131,305);
row = (64, 307);
row = (296,302);
row = (130,303);
row = (65, 304);
row = (129,301);
row = (39, 300);

closed = 0;

render_row
{
elem[0]
{
lod[0]
{
mesh = "braZipperRowShape";
}
}

elem[1]
{
lod[0]
{
mesh = "braZipperRow2Shape";
}
}
}
}

zipper_shift = 0.5;

button_shift = 0.5;
button_depth = 0.0;

button_s = 42.0;
button_d = 0.08;

zipper_s = 200.0;
zipper_d = 0.08;
}

render
{
vdis_correct = 0.3;

lod[0]
{
mesh = "braShape";
}
}

physics
{
bind_mesh = "braBindShape";

fc = 1.0;
cc = 1.0;
}

interact {}

button
{
render
{
lod[0]
{
mesh = "braButtonShape";
}
}

interact
{
mesh = "braButtonIntShape";
}
}

zipper
{
render
{
elem[0]
{
lod[0]
{
mesh = "braZipperShape";
}
}

elem[1]
{
lod[0]
{
mesh = "braZipper2Shape";
}
}
}

interact
{
mesh = "braZipperIntShape";
}

media
{
filename = "scenes/sounds/cloth/zipper1.wav";

type = AUDIO;
stream = false;
pos3d = true;
start = false;
loop = true;
volume = 1.0;
}
}
}

cloth "pantyShape"
{
save = true;

dynamic
{
int_steps = 4;

s0 = 42.0;
s1 = 8.0;
s2 = 0.5;

d0 = 0.08;
d1 = 0.02;
d2 = 0.0;

Kd = 0.003;
}

render
{
vdis_correct = 0.3;

lod[0]
{
mesh = "pantyShape";
}
}

physics
{
bind_mesh = "pantyBindShape";

fc = 1.0;
cc = 1.0;
}

interact {}
}


Wed Feb 11, 2015 3:39 pm
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Rank 3
Rank 3

Joined: Fri Feb 06, 2015 11:23 am
Posts: 9
im not a modder or everything, but if you delete the market button text and the button (1) text from: Button to the }, do this then going without the buttons?
or place all button cords at the same place, a "deko button"
(1)
button
{
row = (224,110,265,260);
row = (114,70,266,259);
row = (185,27,267,261);
closed = true;
}

button
{
row = (221,104,263,1);
row = (107,73,264,5);
row = (182,30,262,0);
closed = true;
}

PS: very nice shirt i hope i can use (unlothes) this from the Girls in the future
sorry for bad english


Wed Feb 11, 2015 4:33 pm
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