Hi ...
stat_monsai.dat -->\init\stories\dungeon\settings/stat_monsai.dat
Gui_event.dat -->\init\std\base\main\brain\code\event\gui_event.dat
insert in Monsai.dat
example for have sex on table in conference room
insert ...for player and girls ... and monster
Code:
s24
{
pos = 33;
name = "Saiko ";
v0 = "0";
V = "Dungeon";
v3 = "Office";
v4 = "Conference";
V13 = "Elevator";
vn0 = "Off";
vn1 = "Dungeon";
vn3 = "Office";
vn4 = "Conference";
Vn13 = "Elevator";
obj = SAIKO;
type = CHAR_LOCATION;
}
then search in Gui.dat the waypoints
insert ...for girls ' on table... waypoint 14 is for Monster or Player ..waypoint 13 for girls
Code:
["Office"]
{
loc.scene_id = OFFICE16;
[loc.obj == "MONICA"] loc.waypoint = "waypoint12";
[loc.obj == "SAIKO"] loc.waypoint = "waypoint11";
[loc.obj == "JESSICA"] loc.waypoint = "waypoint12";
[loc.obj == "LAURA"] loc.waypoint = "waypoint20";
}
["Elevator"]
{
loc.scene_id = OFFICE0;
[loc.obj == "MONICA"] loc.waypoint = "waypoint3";
[loc.obj == "SAIKO"] loc.waypoint = "waypoint3";
[loc.obj == "JESSICA"] loc.waypoint = "waypoint3";
[loc.obj == "LAURA"] loc.waypoint = "waypoint3";
}
["Conference"]
{
loc.scene_id = OFFICE16;
[loc.obj == "MONICA"] loc.waypoint = "waypoint13";
[loc.obj == "SAIKO"] loc.waypoint = "waypoint13";
[loc.obj == "JESSICA"] loc.waypoint = "waypoint13";
[loc.obj == "LAURA"] loc.waypoint = "waypoint13";
}
the player need this waypoint 15 is behind the table
Code:
[loc.val == "ConferenceS"]
{
loc.state.scene_id = OFFICE16;
loc.state.waypoint = "waypoint14";
}
[loc.val == "Conference"]
{
loc.state.scene_id = OFFICE16;
loc.state.waypoint = "waypoint15";
}
//for elevator use office0 ... office16 has not a waipoint in elevator
[loc.val == "Elevator"]
{
loc.state.scene_id = OFFICE0;
loc.state.waypoint = "waypoint2";
}
the player is in front of elevators... must wait...
the girl in elevator left..
press etage 20 and have fun....
in etage 20 all have a end...
--------------------
for search waipoints use seetings.ini.. look in wiki
replace !
runtime
{
start_mode = MAIN;
debug_sys = WAYPOINT;
debug_render = NONE;
debug_phys = NONE;
debug_brain = NONE;