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 cloth modding question 
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Rank 18
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Joined: Sun Jun 22, 2014 3:46 pm
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@laissemoirire here is the body.ini i am using

ps when i change the saiko usual cloth in maya like mesh add division, duplicate mesh area the filemaker give me always an error


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Thu Dec 24, 2015 2:28 am
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Rank 16
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Joined: Sat Jan 03, 2015 1:05 am
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Location: france
before looking your file :
you sent me, body36.ma and body.ini

the .ini MUST have the same name as the .ma file


Thu Dec 24, 2015 2:12 pm
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Rank 16
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Location: france
Ok, I tried your files.


First, the cloth mesh (dress) is not the same as the bind mesh (dressBind)

They must have the same vertices. so they must be the same (except scale, too be quick).
So you have to delete the dress mesh.
duplicate dressBind mesh, rename it to "dress", move dress over the body, scale /adjust it to be bigger than saiko body.
But, don't delete or add anything to this mesh.

Then :
you have no "cut" in this mesh, so you don't need buttons. button{} block are used to bind 2 separated parts there.
The first button {} is declared as : row = (428,439,122,450);
the highervertex ID you have in your mesh is 267. so, those numbers are wrong !

even if your mesh had a cut somewhere to bind a button, those number are totally wrong.
I already explained 3 or 4 times how to check this, and I really start to be pissed.
Learn to read (full tutorial and my posts or eskarn posts), or stop modding now.


Thu Dec 24, 2015 3:14 pm
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Rank 18
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Joined: Sun Jun 22, 2014 3:46 pm
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@laissemoirire if you pissed off then just dont answer or skip the topic just simple as that

those unusual comments (are you serious, 3 pages later..etc) dont needed here


Fri Dec 25, 2015 6:34 pm
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Joined: Sun Jun 22, 2014 3:46 pm
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the dressbind mesh and dress mesh have different vertexes anyone now how easy make new clothes and how make a cloth plug in


Sun Mar 06, 2016 12:23 am
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