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cloth modding question
https://xmoonproductions.org/viewtopic.php?f=27&t=4246
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Author:  tomahawk308 [ Sat Dec 05, 2015 12:24 am ]
Post subject:  Re: cloth modding question

@laissemoirire ive trying some things and now the filemaker shows a cloth error

Cannot convert maya file /dress/sources/scenes/character6_cloth/body.ma : dressShape Cloth.dyn buttons[0][0] is not a valid button bind_mesh.vertex id

Author:  laissemoirire [ Sat Dec 05, 2015 1:45 am ]
Post subject:  Re: cloth modding question

you should have something like this somewhere

Code:
      
button
   {
   
   row   = (519,515,512,522 );
   row = (520,517,513,523) ;
   row = (518,516,514,521);
      closed = true;
   }


you have to replace your numbers, with the numbers corresponding in your maya file.

to find these numbers, here's an example.

Attachments:
vertex id sample.jpg
vertex id sample.jpg [ 239.05 KiB | Viewed 12665 times ]

Author:  tomahawk308 [ Mon Dec 07, 2015 10:54 pm ]
Post subject:  Re: cloth modding question

@laissemoirire i looked in the channel layer editor yours look little bit different (picture 1 and 2)

i looked in the body.ini do i must change some things in the body.ini

Attachments:
Maya Cloth 2.jpg
Maya Cloth 2.jpg [ 293.69 KiB | Viewed 12580 times ]
Maya Cloth 3.jpg
Maya Cloth 3.jpg [ 313.35 KiB | Viewed 12580 times ]

Author:  laissemoirire [ Mon Dec 07, 2015 11:46 pm ]
Post subject:  Re: cloth modding question

you must be in vertex edition mode to see vertex ID.
right clic your object in the viewport, then select "vertex".
then, when you select a vertex, you'll see the "CVs" menu in the channel box

Author:  tomahawk308 [ Tue Dec 08, 2015 10:17 pm ]
Post subject:  Re: cloth modding question

ive selected the whole dress and became cvs from 0-494 (picture 1 and 2)

what i must change

Attachments:
vertex id.jpg
vertex id.jpg [ 294.3 KiB | Viewed 12508 times ]
vertex id 2.jpg
vertex id 2.jpg [ 296.15 KiB | Viewed 12508 times ]

Author:  laissemoirire [ Wed Dec 09, 2015 12:32 am ]
Post subject:  Re: cloth modding question

-_-

you must chose the vertex corresponding to the attachment point.
chose them one by one to see their IDs

edit: grammar

Author:  tomahawk308 [ Wed Dec 09, 2015 9:54 pm ]
Post subject:  Re: cloth modding question

@laissemoirire they are many ids, where should start to look

Author:  laissemoirire [ Thu Dec 10, 2015 10:10 am ]
Post subject:  Re: cloth modding question

hey, seriously ?
I said wrote:
you must chose the vertex corresponding to the attachment point.
chose them one by one to see their IDs


In this example picture you have to select EACH vertex (yellow dots) INDIVIDUALY
Image

Author:  tomahawk308 [ Thu Dec 10, 2015 10:08 pm ]
Post subject:  Re: cloth modding question

@laissemoirire sorry im not understanding what you are trying to say "chose" you mean choose or ?

or you mean pin the vertex corresponding to the attachment point


ps more explanation would be cool

Author:  laissemoirire [ Thu Dec 10, 2015 11:45 pm ]
Post subject:  Re: cloth modding question

indeed I meant "choose", but since english is not my native language, what I really meant is "select"

in this example picture, the corresponding code in ini file will be :
replace real vertex IDs by my numbers, those numbers here are here for example and to show how they are ordered in ini file.
Code:
button
   {
       row   = (1,2,3,4 ); // row = (red_top_right, red_top_left, blue_top_right, blue_top_left);
       row = (5,6,7,8) ;  // row = (red_bottom_right, reb_bottom_left, blue_bottom_right, blue_bottom_left);
       closed = true;
   }


Attachments:
how_to_button.jpg
how_to_button.jpg [ 40.83 KiB | Viewed 12361 times ]

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