xmoonproductions.org https://xmoonproductions.org/ |
|
cloth modding question https://xmoonproductions.org/viewtopic.php?f=27&t=4246 |
Page 2 of 4 |
Author: | tomahawk308 [ Sat Dec 05, 2015 12:24 am ] |
Post subject: | Re: cloth modding question |
@laissemoirire ive trying some things and now the filemaker shows a cloth error Cannot convert maya file /dress/sources/scenes/character6_cloth/body.ma : dressShape Cloth.dyn buttons[0][0] is not a valid button bind_mesh.vertex id |
Author: | laissemoirire [ Sat Dec 05, 2015 1:45 am ] | ||
Post subject: | Re: cloth modding question | ||
you should have something like this somewhere Code: button { row = (519,515,512,522 ); row = (520,517,513,523) ; row = (518,516,514,521); closed = true; } you have to replace your numbers, with the numbers corresponding in your maya file. to find these numbers, here's an example.
|
Author: | tomahawk308 [ Mon Dec 07, 2015 10:54 pm ] | |||
Post subject: | Re: cloth modding question | |||
@laissemoirire i looked in the channel layer editor yours look little bit different (picture 1 and 2) i looked in the body.ini do i must change some things in the body.ini
|
Author: | laissemoirire [ Mon Dec 07, 2015 11:46 pm ] |
Post subject: | Re: cloth modding question |
you must be in vertex edition mode to see vertex ID. right clic your object in the viewport, then select "vertex". then, when you select a vertex, you'll see the "CVs" menu in the channel box |
Author: | tomahawk308 [ Tue Dec 08, 2015 10:17 pm ] | |||
Post subject: | Re: cloth modding question | |||
ive selected the whole dress and became cvs from 0-494 (picture 1 and 2) what i must change
|
Author: | laissemoirire [ Wed Dec 09, 2015 12:32 am ] |
Post subject: | Re: cloth modding question |
-_- you must chose the vertex corresponding to the attachment point. chose them one by one to see their IDs edit: grammar |
Author: | tomahawk308 [ Wed Dec 09, 2015 9:54 pm ] |
Post subject: | Re: cloth modding question |
@laissemoirire they are many ids, where should start to look |
Author: | laissemoirire [ Thu Dec 10, 2015 10:10 am ] |
Post subject: | Re: cloth modding question |
hey, seriously ? I said wrote: you must chose the vertex corresponding to the attachment point. chose them one by one to see their IDs In this example picture you have to select EACH vertex (yellow dots) INDIVIDUALY |
Author: | tomahawk308 [ Thu Dec 10, 2015 10:08 pm ] |
Post subject: | Re: cloth modding question |
@laissemoirire sorry im not understanding what you are trying to say "chose" you mean choose or ? or you mean pin the vertex corresponding to the attachment point ps more explanation would be cool |
Author: | laissemoirire [ Thu Dec 10, 2015 11:45 pm ] | ||
Post subject: | Re: cloth modding question | ||
indeed I meant "choose", but since english is not my native language, what I really meant is "select" in this example picture, the corresponding code in ini file will be : replace real vertex IDs by my numbers, those numbers here are here for example and to show how they are ordered in ini file. Code: button { row = (1,2,3,4 ); // row = (red_top_right, red_top_left, blue_top_right, blue_top_left); row = (5,6,7,8) ; // row = (red_bottom_right, reb_bottom_left, blue_bottom_right, blue_bottom_left); closed = true; }
|
Page 2 of 4 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |