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 Changing character sizes? 
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lol creepy


Sat Feb 06, 2016 2:36 am
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Rank 16
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Joined: Sat Jan 03, 2015 1:05 am
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Location: france
Eskarn wrote:
i had a similar issue and it was that the skin bindings were not perfect so when the body moved the skin/mesh followed bones they should not have resulting in weird movements
but i don't know what rig you used etc

Edit
does it kinda act like a spring and bob around or is it static


I'm not sure that the skin binding is the cause.
I will test later with the tutorial low mesh.
"filemaker" the scene with default (good) binding, if it works, I'll try to break the binding with weird skin weights and see if the character move correctly or not.
In my opinion, even if the mesh don't follow the bones properly, the bones should keep their good positions..


Sat Feb 06, 2016 3:03 am
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If it does bob around then its to do with the springs not keeping the bones tight enough if that makes sense
If it does not bob around then im not sure but more then happy to help solve it if i can

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Sat Feb 06, 2016 3:46 am
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Ok, I did some tests.

Using saiko tutorial char, doing the same steps I did with my other char, except 0 move to bones (because T pose/character proportions was not the same with my char)

I end with good result. new alien saiko stands tall, with no weird behaviour.
except shoes, don't ask why....
Attachment:
screenshot1.jpg
screenshot1.jpg [ 706.22 KiB | Viewed 7306 times ]



so everything is due to my tweaks on bones.
I only move them a bit to match my new T-pose, and using tutorial key frames, it looks perfect in maya..
I'm a bit disapointed >.>

Edit: hummmmmmmm...
I don't either know why she looks alien in game, since I did only skin weight painting, and the stand pose (KF 300) in maya looks like this
Attachment:
saiko_maya.jpg
saiko_maya.jpg [ 92.9 KiB | Viewed 7305 times ]


Sat Feb 06, 2016 6:35 pm
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