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Eskarn's Night Out (Story) (Inprogress)
https://xmoonproductions.org/viewtopic.php?f=27&t=4602
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Author:  modderman [ Sat Jun 11, 2016 5:50 pm ]
Post subject:  Re: Eskarn's Night Out (Story) (Inprogress)

Since Lance is just a character like the girls, can do stuff with him too yes?

Author:  Eskarn [ Sun Jun 12, 2016 1:27 am ]
Post subject:  Re: Eskarn's Night Out (Story) (Inprogress)

Currently yes he has all the female animations but no internals
But his animations will change and he will become just a story character
although he will be able to interact with the girls

Author:  Nautica [ Sun Jun 12, 2016 1:45 am ]
Post subject:  Re: Eskarn's Night Out (Story) (Inprogress)

Sounds great but... you can add a daz model to this game? how? export to fxb then import to maya and somehow convert it again to a usable obj?

Author:  TechnoDemon [ Sun Jun 12, 2016 3:03 am ]
Post subject:  Re: Eskarn's Night Out (Story) (Inprogress)

Nautica wrote:
Sounds great but... you can add a daz model to this game? how? export to fxb then import to maya and somehow convert it again to a usable obj?


That's a good question. I have a Poser library measuring in the hundreds of Gigabytes, with numerous custom characters. I'd *love* to be able to port, say, some of my Demons into the game - not to mention the girls I've made as digital clones for friends.

Author:  Nautica [ Sun Jun 12, 2016 3:32 am ]
Post subject:  Re: Eskarn's Night Out (Story) (Inprogress)

TechnoDemon wrote:
Nautica wrote:
Sounds great but... you can add a daz model to this game? how? export to fxb then import to maya and somehow convert it again to a usable obj?


That's a good question. I have a Poser library measuring in the hundreds of Gigabytes, with numerous custom characters. I'd *love* to be able to port, say, some of my Demons into the game - not to mention the girls I've made as digital clones for friends.



Same here. I REALLY wish there was an easy conversion program to do this. Something you could just load in your poser files into and it converts the model to work in XSP. THAT would make this truly the perfect game. Could you imagine, that would bring us from 2 models to unlimited models.

Author:  Eskarn [ Sun Jun 12, 2016 10:06 am ]
Post subject:  Re: Eskarn's Night Out (Story) (Inprogress)

All you have to do is grab your model and import it into Maya and align it with the skeleton as best you can(if you can change the pose to match the skeleton before you export it do that) then match the skeleton with the mesh
Bind the mesh to the skeleton and rig it
Add a skin (low poly mesh for fluids collisions)

Few little extra things but that's about it

I don't know if i will do a tutorial for this because version 4 will be different
but if you do want a tutorial and are interested in adding new models to the game i will
(Don't say yes if you are not going to do it :| )

Author:  tomahawk308 [ Sun Jun 12, 2016 2:02 pm ]
Post subject:  Re: Eskarn's Night Out (Story) (Inprogress)

@eskarn i will do i tried your current tutorial adding character, the binding of the rig and the body (makehuman models) dont work maybe you can try it with makehuman model and see if it works

too even more simplify the tutorial would be cool

Author:  Nautica [ Sun Jun 12, 2016 8:55 pm ]
Post subject:  Re: Eskarn's Night Out (Story) (Inprogress)

Eskarn wrote:
All you have to do is grab your model and import it into Maya and align it with the skeleton as best you can(if you can change the pose to match the skeleton before you export it do that) then match the skeleton with the mesh
Bind the mesh to the skeleton and rig it
Add a skin (low poly mesh for fluids collisions)

Few little extra things but that's about it

I don't know if i will do a tutorial for this because version 4 will be different
but if you do want a tutorial and are interested in adding new models to the game i will
(Don't say yes if you are not going to do it :| )



I do think a tutorial would be helpful so other modders could add some new girls to the game. I'm not sure how long a wait we have till 4.0 but i suspect it's going to be 5-7 months. So it couldn't hurt to put some work into adding models. I'd have to reinstall maya but i'd give it a shot for sure. What year/version is required?

Author:  Eskarn [ Mon Jun 13, 2016 1:23 am ]
Post subject:  Re: Eskarn's Night Out (Story) (Inprogress)

2014 is what im using
Ok ill make a tutorial but it will only cover whats needed to get them into the game
Not going to do a rigging tutorial since there's plenty around

Author:  Nautica [ Mon Jun 13, 2016 4:30 am ]
Post subject:  Re: Eskarn's Night Out (Story) (Inprogress)

Eskarn wrote:
2014 is what im using
Ok ill make a tutorial but it will only cover whats needed to get them into the game
Not going to do a rigging tutorial since there's plenty around


Hell it doesn't even need words :lol: I'd be happy with just a video where you screencap the process in action so i can see that it's actually possible :D
I can follow a visual example very easily.

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