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TTGrappen init file - Question to devs https://xmoonproductions.org/viewtopic.php?f=27&t=4642 |
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Author: | Dami [ Wed Jul 20, 2016 8:38 pm ] |
Post subject: | TTGrappen init file - Question to devs |
Hi, While lurking inside gane files, I stumbled upon ...\pack\pack_dungeon\init\std\base\object\ttgrappen\init.dat I'm very interested about two lines in this file: Code: move_mp = (0,0,0); move_rad = 1.0; Could someone give me a hint on what they do? Couldn't find anything on the wiki nor here on the forum. Thanks in advance! |
Author: | Eskarn [ Thu Jul 21, 2016 7:12 am ] |
Post subject: | Re: TTGrappen init file - Question to devs |
My best guess would be with auto_move written above move_mp = (0,0,0); = move multiplyer xyz move_rad = 1.0; = move radius But honestly iv got now clue its definitely a Dev question |
Author: | Dami [ Thu Jul 21, 2016 7:17 pm ] |
Post subject: | Re: TTGrappen init file - Question to devs |
Well, it seems quite a time will pass until we get the answer from the devs, if at all. Thank you, Eskarn, your answer is the most logical. Though, meanwhile I tried to check it out, say, empirically, and can say that if these two parameters affect something at all, they are of no use most of the time. |
Author: | xpadmin [ Sat Jul 23, 2016 2:14 pm ] |
Post subject: | Re: TTGrappen init file - Question to devs |
These line describe the circular motion that the creature tries to maintain when walking. |
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