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[STORY MOD] Eskarn's Night Out (BETA) 0.8 Update
https://xmoonproductions.org/viewtopic.php?f=27&t=4813
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Author:  Jack0r1 [ Tue Jan 10, 2017 6:26 pm ]
Post subject:  Re: [STORY MOD] Eskarn's Night Out (BETA)

Im trying to trigger Saiko in my Living Room, but nothing happens.
Have i to say something, cause she walked all araund the Couch, but nothing happens.

Author:  popeye [ Tue Jan 10, 2017 6:51 pm ]
Post subject:  Re: [STORY MOD] Eskarn's Night Out (BETA)

The game stops when I have to join lance outside, I press the button of the elevator and the game crashes

Author:  Lavo [ Tue Jan 10, 2017 7:21 pm ]
Post subject:  Re: [STORY MOD] Eskarn's Night Out (BETA)

I have a problem when I'm approaching girls with Lance and he do the talking. After he asks what they want to drink I can't get no response after giving the answer

Author:  ttant [ Tue Jan 10, 2017 9:42 pm ]
Post subject:  Re: [STORY MOD] Eskarn's Night Out (BETA)

First of all, hanks you so much for the effort you put into that.

Here is my two cents :
* Do not use custom savegame: girls doesn't show up, and lance stay at its original place (bug in bar).
* Don't know why, but after the 3rd attemps to get monica to my place, she keeps follows me without saying a word (monica solo).
* If you make a new version, could you please make all character to move faster ? it's really annoying to keep waiting for people to come when you can do nothing.
* Monica got stuck on the table in the living room trying to get to the balcony (really a pain in the ass this one)
* Monica miss the "nice place" sentences if you're not at the expected place (annoying too)
* Crash when monica comes in the bathroom with the strapon after she pees.

I really hope xmoon staff could fix some of those issues if you don't. It would be a shame to get all your work go to trash because of all those small issues.

Author:  ameyp [ Tue Jan 10, 2017 9:43 pm ]
Post subject:  Re: [STORY MOD] Eskarn's Night Out (BETA)

After lance says that he doesn't know what I do for work, none of my responses trigger anything.

Author:  ttant [ Tue Jan 10, 2017 9:59 pm ]
Post subject:  Re: [STORY MOD] Eskarn's Night Out (BETA)

ameyp wrote:
After lance says that he doesn't know what I do for work, none of my responses trigger anything.


Try to look at him, and repat the action with capital letter.
Otherwise retsart from the last checkpoint :/

Author:  TERUMIIX [ Tue Jan 10, 2017 10:52 pm ]
Post subject:  Re: [STORY MOD] Eskarn's Night Out (BETA)

yaa, thanks for the hard work eskarn.

Unfortunately, i got some problems playing the game, when i click apply after choosing the nerd to begin, the game loads a few seconds before shuting down like someone up above.

here's what the trace log says: ERROR: GAMESTATE open failed: file 'init/stories/tentacle_dreams/init_nerd.dat' cannot be loaded: <SetLaydown> does not exist.

Help me guys plz ;(.

Author:  cjbball00 [ Tue Jan 10, 2017 11:00 pm ]
Post subject:  Re: [STORY MOD] Eskarn's Night Out (BETA)

First off, I apologize for asking this in this thread but I was hoping to get this resolved tonight so I can try it out. I have never had trouble unpacking for mods before. For some reason when I try unpacking Tentacle Dreams the new folder does not appear in the pack file. I have tried about 5 times now and filemaker acts like it is doing its thing as usual, but I see no new file in the "pack" folder. Here is my start.ini...am I missing something?
//////////////////////////////////////////////////////
// Defines
//////////////////////////////////////////////////////


#define RUNTIME "../"
#define PACKPATH "pack/pack_tentacle_dreams/"


//////////////////////////////////////////////////////
// Unpack
//////////////////////////////////////////////////////


// Uncomment this to unpack a pack
Pack pack1
{
unpack = true;
file = "[RUNTIME]pack/pack_tentacle_dreams.bin";
outpath = "[RUNTIME]pack/";
}


//////////////////////////////////////////////////////
// Pack
//////////////////////////////////////////////////////


// Uncomment this to repack a pack
/*Pack pack
{
file = "[RUNTIME]pack/pack_dungeon2.bin";
zip = true;
path_full = true;
addpath = "[RUNTIME][PACKPATH]*.*";
}*/

Author:  cjbball00 [ Tue Jan 10, 2017 11:15 pm ]
Post subject:  Re: [STORY MOD] Eskarn's Night Out (BETA)

Disregard. I just deleted XSP 3.5 and started clean. Seems to work now.

Author:  refeirgrepus [ Tue Jan 10, 2017 11:56 pm ]
Post subject:  Re: [STORY MOD] Eskarn's Night Out (BETA)

TERUMIIX wrote:
Unfortunately, i got some problems playing the game, when i click apply after choosing the nerd to begin, the game loads a few seconds before shuting down like someone up above.

Same problem here, I tried with a super clean install, unpacked the files in the correct folders (overriding with "yes").

My trace.txt has this at the end:
ERROR: CSceneContext::LoadScnObjectRes: Failed to load object 'scenes/occluder/ocdBoxShape.obj'

Update:
I copied "pack_dungeon/scenes" to eskarns "pack_ESK_NightOut/scenes" and selected "no" when asked to override some files. The story loaded now!

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