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[STORY MOD] Eskarn's Night Out (BETA) 0.8 Update https://xmoonproductions.org/viewtopic.php?f=27&t=4813 |
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Author: | Eskarn [ Wed Jan 11, 2017 10:05 am ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) 0.1 Update |
meem wrote: Looks promising! Have a bug though: Monica does nothing after leaving the bar. She is just standing outside the elevator in the corridor and does nothing. This happens when going alone with her but also when going with Lance and Saiko. Lance and Saiko walk into the room and Monica keeps on waiting by the elevator. Before the update the player had to be very close to her to trigger her movement however after the update i removed that but ill still check to make sure EDIT Or it could be because i dident reference the correct states Updated and fixed hopefully https://www.dropbox.com/s/dxl71w0gbqzhojo/Eskarn%27s%20Night%20Out0.2.rar?dl=0 |
Author: | Lavo [ Wed Jan 11, 2017 1:58 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) 0.2 Update |
Yeah it's better when you talk to them face to face but now I have a problem when all of us are at the apartment and Lance are coming back to the living room (dont wanna spoil) I can choose only A and C and I can see the right dialog but the story cant get any further (tried multiple times). I have observed that a this point Lance dialogs are named as Saiko. Is it possible to place girls at the bar at the beggining of the scene? They are really slow. Sorry for complaining man but just wanted to ask because it annoys me a little But the story is very good and it was worth to wait so long. Thank you |
Author: | NikoBelich [ Wed Jan 11, 2017 2:13 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) |
refeirgrepus wrote: My trace.txt has this at the end: ERROR: CSceneContext::LoadScnObjectRes: Failed to load object 'scenes/occluder/ocdBoxShape.obj' Update: I copied "pack_dungeon/scenes" to eskarns "pack_ESK_NightOut/scenes" and selected "no" when asked to override some files. The story loaded now! I have the same error. Your decision to help! Thank you! |
Author: | Eskarn [ Wed Jan 11, 2017 2:17 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) 0.2 Update |
Lavo wrote: Yeah it's better when you talk to them face to face but now I have a problem when all of us are at the apartment and Lance are coming back to the living room (dont wanna spoil) I can choose only A and C and I can see the right dialog but the story cant get any further (tried multiple times). I have observed that a this point Lance dialogs are named as Saiko. Is it possible to place girls at the bar at the beggining of the scene? They are really slow. Sorry for complaining man but just wanted to ask because it annoys me a little But the story is very good and it was worth to wait so long. Thank you Ok i forgot to change the player so they were using the correct state events were passed to the player but nothing happened Fixed and updated just re download and override We are slowly getting all the bugs out As for having them spawn inside the apartment... Yea im really thinking about it and might do that tomorrow For the Failed to load object 'scenes/occluder/ocdBoxShape.obj' Thats a default object that is unpacked, So the filemaker might be skipping it for some reason |
Author: | NikoBelich [ Wed Jan 11, 2017 2:48 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) 0.2 Update |
Eskarn wrote: For the Failed to load object 'scenes/occluder/ocdBoxShape.obj' Thats a default object that is unpacked, So the filemaker might be skipping it for some reason I understood what was happening! I'm just a fool, I was not careful! I have not unpacked initially pack_dangeon, so there was no object "scenes / occluder / ocdBoxShape.ob" .... Eskarn, I apologize for my stupidity, and Big Big Thanks for the work !!! |
Author: | Jack0r1 [ Wed Jan 11, 2017 6:04 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) 0.2 Update |
Thanks for your reply Eskarn! But now, with the 0.2 update Lance is no longer spawning at the beginning.... |
Author: | ttant [ Wed Jan 11, 2017 6:06 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) 0.1 Update |
Eskarn wrote: fskas wrote: Eskarn wrote: Updated to 0.1 Let me know if this all works as intended hmm, i did the upgrade and deleted my save and when i start a new game there no dialogue, the pc is playing the video just fine and that it, nothing happend. Cheers, That was my bad. Download the patch again and it should work Still no go for me, even with patch 02 Tempering the file, i get it to work, but now monica keep waiting for me to undress he. But i d'ont know how to. The dress always messes up somewhere inside her |
Author: | JoeStIdes [ Wed Jan 11, 2017 10:12 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) 0.2 Update |
Same here... I dled the mod, patched it with 2.0... the video starts but nothing happens... |
Author: | Eskarn [ Wed Jan 11, 2017 11:53 pm ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) 0.2 Update |
Forgot to move // and add a 0 https://www.dropbox.com/s/dxl71w0gbqzhojo/Eskarn%27s%20Night%20Out0.3.rar?dl=0 bring on the next bug Yea that that dress is a nightmare to get off however if you grab one of the bits around her neck pull it into her neck while walking backwards and mouse scrolling towards yourself it reports back a 0 result which instantly removes the dress You think i sat there and did that every time i needed to test Nope, However it is unintentional and i can't stop it |
Author: | Lexx [ Thu Jan 12, 2017 12:58 am ] |
Post subject: | Re: [STORY MOD] Eskarn's Night Out (BETA) 0.3 Update |
At the saiko and doc story. be stuck bye undress of the dress and bra the step between tiggert not. At reload tiggert it may be up to the question. Only then does it stand on the balcony. Can someone help there |
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