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 Adding More Sounds 
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Rank 3
Rank 3

Joined: Wed Jan 07, 2015 11:43 pm
Posts: 7
I've read the wiki on adding sounds but don't quite get it.

Could we get additional details on including new sounds. How would I get a sound file to play based on triggers by both text responses and events such as excitement level and orgasm?

Thanks in advance.


Mon Jan 19, 2015 8:59 pm
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Site Admin
Site Admin

Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
The sound files can be added to a certain sentence e.g.:

Code:
talk.s   = "hello";
talk.file = "hello"; // file in '/ai/speech/character_name/hello.wav'


You could make this dependent on other states like this:


Code:
talk.s   = "hello";
[state.dyn.me.coll.vag_deep.obj_par  >= 1]
  talk.file = "hello_highpitch";
else
  talk.file = "hello";


Tue Jan 20, 2015 12:49 pm
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