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Adding More Sounds
https://xmoonproductions.org/viewtopic.php?f=28&t=3622
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Author:  Austin [ Mon Jan 19, 2015 8:59 pm ]
Post subject:  Adding More Sounds

I've read the wiki on adding sounds but don't quite get it.

Could we get additional details on including new sounds. How would I get a sound file to play based on triggers by both text responses and events such as excitement level and orgasm?

Thanks in advance.

Author:  xpadmin [ Tue Jan 20, 2015 12:49 pm ]
Post subject:  Re: Adding More Sounds

The sound files can be added to a certain sentence e.g.:

Code:
talk.s   = "hello";
talk.file = "hello"; // file in '/ai/speech/character_name/hello.wav'


You could make this dependent on other states like this:


Code:
talk.s   = "hello";
[state.dyn.me.coll.vag_deep.obj_par  >= 1]
  talk.file = "hello_highpitch";
else
  talk.file = "hello";

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