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 Example: Customizable responses 
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Rank 8
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Joined: Fri Apr 26, 2013 12:46 pm
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I'm looking for a way to improve the girls response to cumshots, I noticed that if the player pees on her she starts rubbing her body and smiling. I would like to add that response to when the player cums on her. Where would i have to look in the packs to find those responses and edit them?


Sat Dec 13, 2014 5:48 pm
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Joined: Wed Jan 01, 2014 8:47 pm
Posts: 57
Location: Poland
SpiderJeru wrote:
I'm looking for a way to improve the girls response to cumshots, I noticed that if the player pees on her she starts rubbing her body and smiling. I would like to add that response to when the player cums on her. Where would i have to look in the packs to find those responses and edit them?


yeah, very good question. I see in code that when fluid touch part of body it's can active reaction. look

Code:
      ["piss"]
      {
        case(par.like)
            {
               [SCARED] {talk.s = "pee only on my body please sir"; talk.said.v = ASK_INFO;}
               [HATE]   {talk.s = "please dont pee on me"; talk.said.v = ASK_INFO;}
               []       {talk.s = "pee only on my body please"; talk.said.v = ASK_INFO;}
            }   
        par.part = TIT;
      }


Code:
        par.part = TIT;


par.part isn't about body parts? help someone.

if we know name of animation used to her rubbing her body we can create a new task triggered when fluid touch the TIT part of her body, right? correct me someone if I'm wrong.

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Sat Dec 13, 2014 8:37 pm
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Joined: Fri Dec 12, 2014 6:33 am
Posts: 56
SpiderJeru wrote:
I'm looking for a way to improve the girls response to cumshots, I noticed that if the player pees on her she starts rubbing her body and smiling. I would like to add that response to when the player cums on her. Where would i have to look in the packs to find those responses and edit them?


Go to \init\std\base\char\brain\code\task\task_blowjob.dat and replace:
Code:
[state.dyn.me.coll.body_fluid2.obj != null]

with:
Code:
[state.dyn.me.coll.body_fluid1.obj != null]
[state.dyn.me.coll.body_fluid2.obj != null]


Sun Dec 14, 2014 3:26 am
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Joined: Fri Apr 26, 2013 12:46 pm
Posts: 40
xpadmin wrote:
@Pickled Cow

The girl can detect when you come into her mouth. The variable: state.dyn.me.avatar.fluid_type can be used to detect if fluid is ejected from the penis. If you use that in combination with state.dyn.me.coll.mouth_pen.obj_type, you can react on it. (I forgot to record a happy ending in the video)


What file would i go to for editing exactly that response?


Mon Dec 15, 2014 12:41 pm
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Joined: Fri Apr 26, 2013 12:46 pm
Posts: 40
Hate to bump, but maybe someone wants to explain to me?


Tue Dec 16, 2014 10:33 pm
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Joined: Fri Jun 14, 2013 3:47 pm
Posts: 23
i would like buddy but i'am still discovering
the brain files...
and our master scripter are maniac modders ^^
so i guess you'll have to wait ( and so i will) for the wiki


Tue Dec 16, 2014 10:44 pm
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