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 Trouble creating scenes... Strange light behavior 
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Rank 14
Rank 14

Joined: Thu Aug 14, 2014 7:23 pm
Posts: 156
Location: #0BADF00D - #FEED1337
i had a hard time with the floor from my scene. I found a quickfix for now which is okay because i dont want my florr to reflect but i think i should discuss it to help others with that wierd problem...
Took me 2h to uncover the source of evil...

I had problems which looked like that:
Attachment:
oddBug1.jpg
oddBug1.jpg [ 529.12 KiB | Viewed 11538 times ]

Attachment:
oddBug2.jpg
oddBug2.jpg [ 265.23 KiB | Viewed 11538 times ]


The ground disapeared and the reflections where distorted. I dont know the reason for this but to fix it set reflect=false;
and comment out all reflect attributes in the rbi "floor" node in the scene.ini


Sat Jan 31, 2015 7:31 pm
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Site Admin
Site Admin

Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
Most likely the z-axis of the floor does not point up.

Also see the "abducted scene" floor as reference on how to do reflection.


Sat Jan 31, 2015 7:42 pm
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Rank 14
Rank 14

Joined: Thu Aug 14, 2014 7:23 pm
Posts: 156
Location: #0BADF00D - #FEED1337
Indeed! The Y points up... After changing it everything worked as expected. But i still dont like it to reflect.^^
Well another tiny detail which i will always remember ^^

Finally, I have succeeded in bringing the cellar into the game:
Attachment:
RealDungeon.jpg
RealDungeon.jpg [ 434.36 KiB | Viewed 11519 times ]


Sat Jan 31, 2015 8:20 pm
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