I skipped to the last part of "Deriving new character" tutorial and used files from Step 7 folder just to see if it works and I got this error.
Cannot convert maya file '../pack/pack_character/sources/scenes/char_new/body.ma' : characterShape Char.rd.render.elem.lod og count mismatch, in file 'start.ini' at line 33
Also I had to comment several unused shaders in body.ini, otherwise I get errors like "shader 'AA_hair1' has no maya object".
Copy the char_new Step 2/body.ini into your char_new directory.
Guess it's a typo, there's no ini file in Step 2 directory.