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 Track IR Support 
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Rank 12
Rank 12

Joined: Mon Feb 11, 2013 11:22 pm
Posts: 90
As you know the immersion is very important , and with the support for Track IR Xstoryplayer could be played much better.
Please add support for it.


Mon Feb 11, 2013 11:23 pm
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Site Admin
Site Admin

Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
We will integrate other controllers in the future, also glove Kinect and glove support is being investigated.


Tue Feb 12, 2013 10:26 am
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Rank 12
Rank 12

Joined: Mon Feb 11, 2013 11:22 pm
Posts: 90
AWESOME ! By the way if you put Leap Motion Support into this ,every guy who has a Leap Motion will be a buyer of Xstory Player !
Please share your thoughts and the eventual problems with Leap motion implementation .


Tue Feb 12, 2013 5:53 pm
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Rank 1
Rank 1

Joined: Sat Feb 16, 2013 7:33 pm
Posts: 2
ThrillXXX already has support,..
When you contact Naturalpoint about their SDK,..be sure to inquire about the method Bohemia interactive utilized to separate the head from the body.

example: while walking thru the gym toward the locker room,.you can maintain your forward momentum by pressing "W",.turning your head(real world) will have your ingame character able to look at your boss as you walk by. Scanning the room for garbage will also be easier. Use of 6DOF will cover z, x, c, v, as well as the scroll wheel.

Not to mention the potential thousands of customers from a decade of TrackIR sales.


Sat Feb 16, 2013 7:44 pm
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