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 Yet Another Question/Suggestion.... 
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Rank 12
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Joined: Fri May 30, 2014 4:27 am
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Ok, so I've got one more suggestion/question to fire off here....to xpadmin or whoever wants to answer if they can...

I'm wondering if the 'penetration expansion' has been tweaked/adjusted, or if it CAN Be adjusted on a per-toy basis.

What I'm talking about is where, for example: You penetrate the girl but the hole opens rather larger than your penis does as it goes in.

I understand, from a game design standpoint, that the hole opening is accomplished with collision boxes. Probably some kind of capsule collision box on the penis or other toys, to simulate the slow opening and then remaining open. I just wondered if that has been adjusted at all to look 'tighter'.

I ask this because I would really like to be able to create/have toys in the game such as a pen that you can insert. But I don't want the hole gaping hugely to insert this small object. Basically just have it open realistically. Small for a small object, large for a large object. Will this be able to be done?

Which brings me to a third question...having items NOT pop back out of orifices (Specifically the anus)....an anus clenches unless it has been gaped too large...if I put a dildo in a girl's ass, it should stay there unless it was very lubed up or her ass has been heavily used just previous. This can also be dependent on if she wants anal or not. A girl resistant to Anal will be pushing the dildo/toy/object out, while a girl who likes it might clench.

Just considerations...

I know that we just went to 7%, so we'll find out soon and be able to mess with it using mods to our heart's content...


Wed Nov 19, 2014 4:08 pm
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Joined: Sat Mar 30, 2013 8:43 pm
Posts: 164
You must be an expert of the sphincter, how often do you stuff things up there?


Thu Nov 20, 2014 12:39 am
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Ahhemm...

While I may admit to the infrequent foray in that direction...

My expert opinion comes more from watching lots of porn...and having a basic understanding of anatomy ;) :P...

Also...buttplugs work IRL, no?

If buttplugs(work) = true {
$Sphincter = clench
$plug = secure
}


etc, etc :P

Seriously though, my main question was whether or not we can adjust the 'opening' size based on the size of the insertion.


Thu Nov 20, 2014 1:54 am
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
@MasterAaran

I understand what kind of effects you are aiming at.

The penetration is currently all done by physics. Objects can have different kind of friction.
This friction is also static meaning, that is can lock objects if the force is beyond the static friction curve of the material.
It is also possible to open the anus and vagina more to decrease friction. That would allow for gaping effect (modding).

That being said it is not as perfect yet as we would like it to be. Ideally the openings should also react to objects with different shape functions.
Ridged objects would need to sort of lock. A ball should stay in and close the opening again, those kind of effects.
This is not possible yet. We improved a lot of things but have not come around to these kind of details yet.
But it certainly has our attention and we will add these kind of things when we have more time to do so.


Thu Nov 20, 2014 8:14 am
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xpadmin wrote:
@MasterAaran

I understand what kind of effects you are aiming at.

The penetration is currently all done by physics. Objects can have different kind of friction.
This friction is also static meaning, that is can lock objects if the force is beyond the static friction curve of the material.
It is also possible to open the anus and vagina more to decrease friction. That would allow for gaping effect (modding).

That being said it is not as perfect yet as we would like it to be. Ideally the openings should also react to objects with different shape functions.
Ridged objects would need to sort of lock. A ball should stay in and close the opening again, those kind of effects.
This is not possible yet. We improved a lot of things but have not come around to these kind of details yet.
But it certainly has our attention and we will add these kind of things when we have more time to do so.


Thanks a bunch for getting back to me on this! Believe me when I say that I'm not demanding anything at all, I'm more just curious, being someone who is very interested in game design, and very interested in the continuation of this project. (And of course someone who is very interested in...ahem...porn...

So from what I understand, the 'tightness' or how hard it is to push something in can be adjusted by setting friction on the material of an object. This sounds reasonable and something that's going to be fun to play around with!

I completely understand that it's not setup yet to react to shapes, such as a plug, or anything like that. I'm fine with that honestly, since, as I said, I was just curious.

If I could be so bold as to ask one last question though...is it possible to cause the hole to open only as large as the object is? For instance, if I were to create a pen model, can we have the anus/vagina open only so far as the pen is thick? Just that effect would be awesome...

I'm super excited for the release! I just love coming up with bizzare questions :P


Thu Nov 20, 2014 4:29 pm
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Posts: 1865
@MasterAaran

Yes that is possible. Here is an example of the of the vibrator class:

vibrator_object VIBRATOR
{
file_name = "scenes/objects/dildo1Shape.obj";

pen_size = 0.037; // 3.7 cm
}

The pen_size sets the maximum amount the opening can be opened. If the object is larger it will not fit, if the object is smaller you can jiggle it in the opening.


The object itself has the following declaration:

rb "dildo1Shape"
{
link
{
kdo = 0.002; // Rotate damping
}

render {}

physics
{
coll = TOY_OBJ; // Can enter openings

density = 2000.0; // Weight

fc = 0.3; // Friction

mat_type = PLASTIC; // Material sound effect

elem[0]
{
shape_type = LINE; // Collider shape

mesh = "dildo1ColShape"; // Collider mesh
}
}

// Sounds
media
{
elem[0]
{
filename = "scenes/sounds/vibrator/vib_start.wav";

type = AUDIO;
stream = false;
pos3d = true;
start = false;
loop = false;
volume = 1.0;
}

elem[1]
{
filename = "scenes/sounds/vibrator/vib_run.wav";

type = AUDIO;
stream = false;
pos3d = true;
start = false;
loop = true;
volume = 1.0;
}

elem[2]
{
filename = "scenes/sounds/vibrator/vib_stop.wav";

type = AUDIO;
stream = false;
pos3d = true;
start = false;
loop = false;
volume = 1.0;
}
}

// Can pickup object
interact {}

pick
{
usage_type = HAND; // Can pickup by hand

orient = (90,0,0); // Orient in hand
}
}


So there are a lot of parameters to play with.


Fri Nov 21, 2014 1:00 am
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Joined: Tue Jun 04, 2013 11:31 pm
Posts: 187
Location: Germany
xpadmin wrote:
@MasterAaran

I understand what kind of effects you are aiming at.

The penetration is currently all done by physics. Objects can have different kind of friction.


As a quick workaround until a better solution is found, would it be possible to turn off in game physics for certain objects as long as they are not controlled by the "hand" of the avatar?

'Cause I'd rather have a dildo not moving when laying on a table, as long as it allows me to stick it in a girl and just leave it there so my avatar has his hand free for another action...

Kinda like:
dildo lies around - won't budge even if touched by something
dildo is double-clicked on - it can be moved around
dildo is put to action in a girl - same as now, with hand being visible or invisible after pressing ctrl
dildo is in a girl, but double-clicked - dildo is locked in place until double-clicked again


Sun Mar 01, 2015 11:19 pm
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