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HTC Vive support. Seriously.
https://xmoonproductions.org/viewtopic.php?f=6&t=4522
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Author:  Cross [ Sun Dec 25, 2016 2:11 pm ]
Post subject:  Re: HTC Vive support. Seriously.

Vive sold more copies than Oculus during this year...
I hope that devs will add the support soon.

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Author:  xebat [ Sun Dec 25, 2016 4:04 pm ]
Post subject:  Re: HTC Vive support. Seriously.

I agree. Using STEAMVR should be XStory Player's main focus right now.
Having this game open to all Virtual Reality Headsets with Roomscale and other features of SteamVR would be the best potential sales increase.

Believe me.

Adult games like this sell like hot cakes in the VR market.

So again i really want XStory player to incorporate Binaural audio technology and roomscale VR to make this game as immersive as possible while increasing the potential sales by a huge amount.

For the dev that reads this you can get this binaural audio sdk for free : https://www.reddit.com/r/Vive/comments/ ... audio_sdk/

Author:  Loreth [ Mon Dec 26, 2016 5:06 am ]
Post subject:  Re: HTC Vive support. Seriously.

I hope he programming opensource VR Controlling. I have the DK2 + Keyboard and Mause ;)

Author:  xpadmin [ Mon Jan 02, 2017 1:47 pm ]
Post subject:  Re: HTC Vive support. Seriously.

Nice to see some sales numbers about the VR devices. They are much lower than I was expecting.
I thought Oculus would be at least above 1 million devices by now.

That HTC Vive is better adopted makes supporting it indeed a requirement.
So we will add Vive support begin this year. Will post exact date later this month.

Author:  fskas [ Mon Jan 02, 2017 6:05 pm ]
Post subject:  Re: HTC Vive support. Seriously.

xpadmin wrote:
So we will add Vive support begin this year. Will post exact date later this month.


Awesome news ! My vive is ready haha.

Author:  Cross [ Mon Jan 02, 2017 11:46 pm ]
Post subject:  Re: HTC Vive support. Seriously.

xpadmin wrote:
So we will add Vive support begin this year. Will post exact date later this month.

I'm really happy to read that. Thank you.

Author:  xebat [ Thu Jan 05, 2017 7:35 pm ]
Post subject:  Re: HTC Vive support. Seriously.

xpadmin wrote:
Nice to see some sales numbers about the VR devices. They are much lower than I was expecting.
I thought Oculus would be at least above 1 million devices by now.

That HTC Vive is better adopted makes supporting it indeed a requirement.
So we will add Vive support begin this year. Will post exact date later this month.


When you implement VIVE support please try out PlayClubVR before you decide on specific ways of mechanics and UI.
Just watch this : https://vimeo.com/198344395#t=4m56s and this https://youtu.be/vkX1zsj67_U?t=9s

It is currently the best adult VR experience for the VIVE and any other VR headset. It is a very very good example on how to do things for roomscale adult VR games :

Here is how to get it working : https://www.reddit.com/r/Vive/comments/ ... _game_for/

So overall please add following :

- Touching boobs and other areas of the body and make the girl react accordingly
- Girl watching you into the eyes while she looks at your nose or mouth for short moments in accordance to the gaze triangle that makes being looked at by a NPC more realistic/immersive
Here is the best plugin for that for Unity atm : https://youtu.be/F2M7RomldYY?t=15s
- Binaural audio/spatialized audio, hearing the voice of the girl, her feint breathing and her moaning from her mouth/larynx area and hearing the pumping and penetration sounds coming from the crotch
This is already implemented in PlayCLubVR by using the plugin that you can also use for free : https://www.reddit.com/r/Vive/comments/ ... audio_sdk/

Author:  juddre [ Sat Jan 07, 2017 4:37 pm ]
Post subject:  Re: HTC Vive support. Seriously.

xpadmin wrote:
So we will add Vive support begin this year. Will post exact date later this month.


:D :D :D

THANK YOU!!

Author:  skidrow [ Sun Jan 08, 2017 9:35 am ]
Post subject:  Re: HTC Vive support. Seriously.

xpadmin wrote:
Nice to see some sales numbers about the VR devices. They are much lower than I was expecting.
I thought Oculus would be at least above 1 million devices by now.

That HTC Vive is better adopted makes supporting it indeed a requirement.
So we will add Vive support begin this year. Will post exact date later this month.


Thank you but do that meen support for V3 or V4?

Author:  xpadmin [ Sun Jan 08, 2017 11:14 am ]
Post subject:  Re: HTC Vive support. Seriously.

@skidrow

Support for 3.5 :)

Since development of version 4 will take a while.

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