View unanswered posts | View active topics It is currently Thu Mar 28, 2024 3:37 pm



Reply to topic  [ 4 posts ] 
 Auto piston feature... 
Author Message
Rank 4
Rank 4

Joined: Sat Feb 16, 2013 7:31 pm
Posts: 12
Dear developers!

Have you ever planned to add some kind of auto piston feature to the game? I mean in case of a sexual intercourse I set up the starting point (my penis in, or near to the choosed entry) and pumping starts automatically by a keypress freeing up the mouse control input for an extra activity, eg. for nice DP performances, camera control for POV photoshoots, etc (just like in case of the fucking machine)? Of course, an updated "own hand tool" would be also nice to extend possibilities, but the game's current state is already more than enough to take advantage of this addition, by using the existing extra equipments during the action.

For the complete realization, I think there should be three adjustable parameter for an unlimited pumping customization:
- pumping speed (unambiguous)
- pumping depth (as the starting point already adjustable freely thanks to the nice game engine, you can perform small movements just around the entry, or deep inside, or a full length pumping makes the victim crazy)
- pump characteristic - a slider to set the movement between a sinus-like (for soft, romantic sessions) and a squeery-like (maybe it is not the correct word - I mean: push-stop-pull-stop-like for hardcore fucking) forms.
Maybe, some level of random variance can be added to the set parameters to make it more lifelike too, but it isn't the real selling point.

I guess there are already everything in place in the game to make it possible with reasonable work and I feel this addition would be the "most bang for the buck".

Any comment is really appreciated.
...and sorry! My english knowledge is far from perfect.


Tue Feb 19, 2013 9:24 am
Profile
Site Admin
Site Admin

Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
We are working on making the sex gameplay better, and we will keep your comments in mind with that.


Tue Feb 19, 2013 11:19 am
Profile
Rank 18
Rank 18

Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1094
@moonface good idea :D
@xpadmin nice :D


Mon Oct 05, 2015 8:43 pm
Profile
Rank 15
Rank 15

Joined: Sun Jun 28, 2015 8:36 am
Posts: 243
Interesting point.

What if a movable item of any kind (defined by link REVOL or PRISM) using lets say a remote can have a variation in speed?

Lets say we have a new script command where code looks like this:

Code:
link {
  type=PRISM;
  speedvar {
       move[0]=10; //cm or degrees
       move[1]=5;
       move[2]=3;
       repeat=REVERSE; // or FORWARD
       }
...
}
//forward meaning 10 5 3 10 5 3 10 5 3
//reverse meaning 10 5 3 5 10 5 3 5 10


Repeat command can be outside the "speedvar" body.
All names are quick suggestions. You can have better ideas.

More complex: what if we use positive and negative values to specify direction along with speed?


Just an idea to add to the script language in future updates.
@xpadmin, what do you think?


Mon Oct 05, 2015 9:54 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 4 posts ] 

Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group.
Designed by X-Moon Productions.