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 ERROR: Version mismatch 
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Rank 12
Rank 12

Joined: Sun Feb 10, 2013 7:54 pm
Posts: 80
When modding (I think I was changing the init\std\base\char\brain\code\run\basic_func_sex.dat file, specifically adding a new entry to <is_sex_act> section, but it could have been something else too), XStoryPlayer stopped working - every time I try to start it just shows a dialog box saying "Version mismatch". Removing the pack_dungeon directory does not help. This happened once before (don't know what triggered it then) - at that time installing the Oculus Rift DK2 patch fixed it. Reinstalling the patch does not help. Reinstalling the software did not help the previous time either, so I suspect there is something special in first time install that fixes it. Unfortunately I cannot do a real uninstall before reinstalling since the Account Manager does not support that.

Previously XStoryPlayer worked without problems, so this is definitely connected to modding, but once triggered the problem remains even if the mod is removed. I wasn't trying to do anything fancy though, just changing the text files.

Below are the contents of the trace.txt file.

Code:
////////////////////////////////////////////////////////////
// X Moon Productions (c) 2012
////////////////////////////////////////////////////////////

Version: (3.0.0003)
Build:   64 bits
Release: Full
Date:    2015/01/13 14:33:14

////////////////////////////////////////////////////////////
// System
////////////////////////////////////////////////////////////

OS:            Microsoft Windows 7 Ultimate |C:\Windows|\Device\Harddisk0\Partition2
Cpu:           Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz (BLACKST-EJKEIQ8: 8183 Mb)
Graphics-card: ATI Radeon HD 5800 Series (1024 Mb)
Sound-card:    AMD High Definition Audio Device

////////////////////////////////////////////////////////////
// Oculus Rift
////////////////////////////////////////////////////////////

Oculus Rift was not detected

////////////////////////////////////////////////////////////
// Graphics unit
////////////////////////////////////////////////////////////

GL_VENDOR:      ATI Technologies Inc.
GL_RENDERER:    ATI Radeon HD 5800 Series
GL_VERSION:     4.2.12002 Compatibility Profile Context 9.12.0.0

GL_MAX_TEXTURE_UNITS_ARB:              16
GL_MAX_TEXTURE_SIZE:                   16384
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: 20

GL_EXTENSIONS:
  GL_AMDX_debug_output
  GL_AMDX_vertex_shader_tessellator
  GL_AMD_conservative_depth
  GL_AMD_debug_output
  GL_AMD_depth_clamp_separate
  GL_AMD_draw_buffers_blend
  GL_AMD_multi_draw_indirect
  GL_AMD_name_gen_delete
  GL_AMD_performance_monitor
  GL_AMD_pinned_memory
  GL_AMD_query_buffer_object
  GL_AMD_sample_positions
  GL_AMD_seamless_cubemap_per_texture
  GL_AMD_shader_stencil_export
  GL_AMD_shader_trace
  GL_AMD_texture_cube_map_array
  GL_AMD_texture_texture4
  GL_AMD_transform_feedback3_lines_triangles
  GL_AMD_vertex_shader_layer
  GL_AMD_vertex_shader_tessellator
  GL_AMD_vertex_shader_viewport_index
  GL_ARB_ES2_compatibility
  GL_ARB_base_instance
  GL_ARB_blend_func_extended
  GL_ARB_color_buffer_float
  GL_ARB_compressed_texture_pixel_storage
  GL_ARB_conservative_depth
  GL_ARB_copy_buffer
  GL_ARB_depth_buffer_float
  GL_ARB_depth_clamp
  GL_ARB_depth_texture
  GL_ARB_draw_buffers
  GL_ARB_draw_buffers_blend
  GL_ARB_draw_elements_base_vertex
  GL_ARB_draw_indirect
  GL_ARB_draw_instanced
  GL_ARB_explicit_attrib_location
  GL_ARB_fragment_coord_conventions
  GL_ARB_fragment_program
  GL_ARB_fragment_program_shadow
  GL_ARB_fragment_shader
  GL_ARB_framebuffer_object
  GL_ARB_framebuffer_sRGB
  GL_ARB_geometry_shader4
  GL_ARB_get_program_binary
  GL_ARB_gpu_shader5
  GL_ARB_gpu_shader_fp64
  GL_ARB_half_float_pixel
  GL_ARB_half_float_vertex
  GL_ARB_imaging
  GL_ARB_instanced_arrays
  GL_ARB_internalformat_query
  GL_ARB_map_buffer_alignment
  GL_ARB_map_buffer_range
  GL_ARB_multisample
  GL_ARB_multitexture
  GL_ARB_occlusion_query
  GL_ARB_occlusion_query2
  GL_ARB_pixel_buffer_object
  GL_ARB_point_parameters
  GL_ARB_point_sprite
  GL_ARB_provoking_vertex
  GL_ARB_sample_shading
  GL_ARB_sampler_objects
  GL_ARB_seamless_cube_map
  GL_ARB_separate_shader_objects
  GL_ARB_shader_atomic_counters
  GL_ARB_shader_bit_encoding
  GL_ARB_shader_image_load_store
  GL_ARB_shader_objects
  GL_ARB_shader_precision
  GL_ARB_shader_stencil_export
  GL_ARB_shader_subroutine
  GL_ARB_shader_texture_lod
  GL_ARB_shading_language_100
  GL_ARB_shading_language_420pack
  GL_ARB_shading_language_packing
  GL_ARB_shadow
  GL_ARB_shadow_ambient
  GL_ARB_sync
  GL_ARB_tessellation_shader
  GL_ARB_texture_border_clamp
  GL_ARB_texture_buffer_object
  GL_ARB_texture_buffer_object_rgb32
  GL_ARB_texture_buffer_range
  GL_ARB_texture_compression
  GL_ARB_texture_compression_bptc
  GL_ARB_texture_compression_rgtc
  GL_ARB_texture_cube_map
  GL_ARB_texture_cube_map_array
  GL_ARB_texture_env_add
  GL_ARB_texture_env_combine
  GL_ARB_texture_env_crossbar
  GL_ARB_texture_env_dot3
  GL_ARB_texture_float
  GL_ARB_texture_gather
  GL_ARB_texture_mirrored_repeat
  GL_ARB_texture_multisample
  GL_ARB_texture_non_power_of_two
  GL_ARB_texture_query_lod
  GL_ARB_texture_rectangle
  GL_ARB_texture_rg
  GL_ARB_texture_rgb10_a2ui
  GL_ARB_texture_snorm
  GL_ARB_texture_storage
  GL_ARB_texture_storage_multisample
  GL_ARB_timer_query
  GL_ARB_transform_feedback2
  GL_ARB_transform_feedback3
  GL_ARB_transform_feedback_instanced
  GL_ARB_transpose_matrix
  GL_ARB_uniform_buffer_object
  GL_ARB_vertex_array_bgra
  GL_ARB_vertex_array_object
  GL_ARB_vertex_attrib_64bit
  GL_ARB_vertex_buffer_object
  GL_ARB_vertex_program
  GL_ARB_vertex_shader
  GL_ARB_vertex_type_2_10_10_10_rev
  GL_ARB_viewport_array
  GL_ARB_window_pos
  GL_ATI_draw_buffers
  GL_ATI_envmap_bumpmap
  GL_ATI_fragment_shader
  GL_ATI_separate_stencil
  GL_ATI_texture_compression_3dc
  GL_ATI_texture_env_combine3
  GL_ATI_texture_float
  GL_ATI_texture_mirror_once
  GL_EXT_abgr
  GL_EXT_bgra
  GL_EXT_bindable_uniform
  GL_EXT_blend_color
  GL_EXT_blend_equation_separate
  GL_EXT_blend_func_separate
  GL_EXT_blend_minmax
  GL_EXT_blend_subtract
  GL_EXT_compiled_vertex_array
  GL_EXT_copy_buffer
  GL_EXT_copy_texture
  GL_EXT_direct_state_access
  GL_EXT_draw_buffers2
  GL_EXT_draw_instanced
  GL_EXT_draw_range_elements
  GL_EXT_fog_coord
  GL_EXT_framebuffer_blit
  GL_EXT_framebuffer_multisample
  GL_EXT_framebuffer_object
  GL_EXT_framebuffer_sRGB
  GL_EXT_geometry_shader4
  GL_EXT_gpu_program_parameters
  GL_EXT_gpu_shader4
  GL_EXT_histogram
  GL_EXT_multi_draw_arrays
  GL_EXT_packed_depth_stencil
  GL_EXT_packed_float
  GL_EXT_packed_pixels
  GL_EXT_pixel_buffer_object
  GL_EXT_point_parameters
  GL_EXT_provoking_vertex
  GL_EXT_rescale_normal
  GL_EXT_secondary_color
  GL_EXT_separate_specular_color
  GL_EXT_shader_image_load_store
  GL_EXT_shadow_funcs
  GL_EXT_stencil_wrap
  GL_EXT_subtexture
  GL_EXT_texgen_reflection
  GL_EXT_texture3D
  GL_EXT_texture_array
  GL_EXT_texture_buffer_object
  GL_EXT_texture_compression_bptc
  GL_EXT_texture_compression_latc
  GL_EXT_texture_compression_rgtc
  GL_EXT_texture_compression_s3tc
  GL_EXT_texture_cube_map
  GL_EXT_texture_edge_clamp
  GL_EXT_texture_env_add
  GL_EXT_texture_env_combine
  GL_EXT_texture_env_dot3
  GL_EXT_texture_filter_anisotropic
  GL_EXT_texture_integer
  GL_EXT_texture_lod
  GL_EXT_texture_lod_bias
  GL_EXT_texture_mirror_clamp
  GL_EXT_texture_object
  GL_EXT_texture_rectangle
  GL_EXT_texture_sRGB
  GL_EXT_texture_sRGB_decode
  GL_EXT_texture_shared_exponent
  GL_EXT_texture_snorm
  GL_EXT_texture_storage
  GL_EXT_texture_swizzle
  GL_EXT_timer_query
  GL_EXT_transform_feedback
  GL_EXT_vertex_array
  GL_EXT_vertex_array_bgra
  GL_EXT_vertex_attrib_64bit
  GL_IBM_texture_mirrored_repeat
  GL_KTX_buffer_region
  GL_NV_blend_square
  GL_NV_conditional_render
  GL_NV_copy_depth_to_color
  GL_NV_copy_image
  GL_NV_explicit_multisample
  GL_NV_float_buffer
  GL_NV_half_float
  GL_NV_primitive_restart
  GL_NV_texgen_reflection
  GL_NV_texture_barrier
  GL_SGIS_generate_mipmap
  GL_SGIS_texture_edge_clamp
  GL_SGIS_texture_lod
  GL_SUN_multi_draw_arrays
  GL_WIN_swap_hint
  WGL_EXT_swap_control

GL_ERROR:
  Ei virhe

////////////////////////////////////////////////////////////
// Pixel format
////////////////////////////////////////////////////////////

pfd.dwFlags:
  NOT PFD_SUPPORT_OPENGL
  NOT PFD_DOUBLEBUFFER
  NOT PFD_DRAW_TO_WINDOW
  NOT PFD_NEED_PALETTE
  NOT PFD_TYPE_RGBA
  PFD_TYPE_COLORINDEX

pfd.cColorBits:   0
pfd.cDepthBits:   0
pfd.cStencilBits: 224

////////////////////////////////////////////////////////////
// Sound devices
////////////////////////////////////////////////////////////

Device[0]: Default
Device[1]: Ensisijainen ääniohjain
Device[2]: Kaiuttimet (VIA High Definition Audio)
Device[3]: SPDIF Interface (TX1) (VIA High Definition Audio)
Device[4]: AMD HDMI Output (AMD High Definition Audio Device)
Device[5]: Digital Output Device (HDMI TX0) (VIA High Definition Audio)

////////////////////////////////////////////////////////////
// Current sound device
////////////////////////////////////////////////////////////

DeviceId:   0
DeviceName: Default
Channel[1]: SPEAKER_FRONT_LEFT
Channel[2]: SPEAKER_FRONT_RIGHT


ERROR: Version mismatch: Please contact us at 'http://www.xmoonproductions.com/support'


Tue Jan 13, 2015 12:48 pm
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Site Admin
Site Admin

Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
This error is not because of modding. We have a DRM check in XStoryPlayer.

Please make sure you run XStoryPlayer on the same machine you downloaded it on.
Also make sure your ethernet dongle is still plugged in. You dont need internet connection to play, but you need an enabled network.

If it does not work out contact us in the support section.


Tue Jan 13, 2015 12:59 pm
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Rank 4
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Joined: Tue Jan 14, 2014 4:38 pm
Posts: 10
This is a bit of a nightmare on a laptop with 4 network interfaces (wifi, cell data, ethernet, and bluetooth) and multiple configurations that depend on where I am. I'm guessing I'm SOL if I change the MAC address on whichever interface XSP is looking for?

I wish I'd seen this *before* deleting all mods.


Mon Feb 09, 2015 3:36 am
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Rank 4
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Joined: Sun Sep 29, 2013 9:13 am
Posts: 10
Just ran into this issue as well.

Using the same PC, same ISP, as when I downloaded it.
Solved the issue by downloaded a DRM free version of the executable.

Honestly, if the DRM is worse for legitimate users than for pirates, it should simply be removed.
In this case, its apparently quite easy for illegitimate users to defeat your DRM, but that same DRM can prevent legal users from using the software.


Mon Feb 09, 2015 8:44 am
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
@wyldmage
@taxidriver

The mods do not cause the "version mismatch" issue. It is simply a coincidence.
The issue is caused by the DRM.

The only solution for now is to re-download the patch and re-install it.
In order to re-download the patch, delete the local copy of the patch first.

We understand that it is very regrettable that we have to use DRM in version 3.
We did not do this for version 2 because we thought piracy would not have an extremely big impact and
it could even help users to tryout the software first before buying.

However after a while, piracy took such extreme forms that most traffic from Google was directed directly to piracy sites.
We got a lot of users asking for support with infected computers caused by these pirated versions, and this started reflect badly on our product.

So that is why we decided to add a DRM to version 3.
It is a light version of DRM in the sense that you can run multiple instances of different machines.
Also no Internet connection is needed.

However for some reason (we still have not found the cause) on some machines the DRM fails to authenticate the machine.
We are trying to solve this issue, because it is not good that paying users have problems with the DRM.

Sincere apologies for this.


Mon Feb 09, 2015 12:54 pm
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Rank 12
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Joined: Sun Feb 10, 2013 7:54 pm
Posts: 80
xpadmin wrote:
The only solution for now is to re-download the patch and re-install it.
In order to re-download the patch, delete the local copy of the patch first.


Note that this is a temporary solution. After a while (a few days or so) you get the same error again, and have to re-download and re-install the patch again. I have done it at least half a dozen times now. It's an inconvenience, but works.


Mon Feb 09, 2015 10:48 pm
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Rank 16
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Joined: Wed Aug 07, 2013 4:51 pm
Posts: 314
In my experience DRM issues like this are sometimes caused by changing mac address or clock issues.

-Make sure your clock is not off by alot (some mainboards can be off after a couple days)
-Check if your MAC address changes (I don't see a reason why this should happen, but you never know)

Or as you said, just use the DRM free version, nothing wrong with that if you bought the game - you might have problems getting updates tho.

The thing with any DRM is that it's worthless really. XSP 3.0 was up on warez sites, DRM free, like 12 hours after it was launched. With or without DRM, it will turn up on those sites, ready to play - usually with less problems than the DRM version. With or without DRM, people who pirated it will ask questions on the forums, stealing XPAdmins precious time.
Also, somebody who can't spare 20$ probably wouldn't have bought the game if the DRM really worked and there is no pirated version.

I felt like the old method of copy protection was better (No free sex till you finished the story, walk through link for registered customers)

I also like to add that I learned about this game (2.1) through a torrent site. Never heard of it before, and I been searching for adult games ALOT and for a long time.
I'm sure I'm not the only person who bought this because he found it on a torrent site + tried it + liked it + thought one-time 20 bucks is really cheap for an adult game.


Tue Feb 10, 2015 12:00 am
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Rank 4
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Joined: Sun Sep 29, 2013 9:13 am
Posts: 10
xpadmin wrote:
We understand that it is very regrettable that we have to use DRM in version 3.
We did not do this for version 2 because we thought piracy would not have an extremely big impact and
it could even help users to tryout the software first before buying.

However after a while, piracy took such extreme forms that most traffic from Google was directed directly to piracy sites.
We got a lot of users asking for support with infected computers caused by these pirated versions, and this started reflect badly on our product.

So that is why we decided to add a DRM to version 3.
It is a light version of DRM in the sense that you can run multiple instances of different machines.
Also no Internet connection is needed.

Except that the DRM in version 3 didn't stop the piracy at all. It was still up on torrent sites in under 24 hours after being pre-released to donators.
(Also, this means the pirates got to play the 3.0 game before anyone who was upgrading but didn't qualify for the pre-release).

Right now, your DRM is ONLY hurting your legitimate users.

If you want to fight piracy, you should do it on your web-page. Require a game purchase to access parts of the forum (including the modding section).
No matter what you do, pirates WILL distribute illegal copies of your game. The best way to fight them is to create incentives to buy the game instead of trying to stop piracy with DRM.


Tue Feb 10, 2015 2:53 am
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Rank 16
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Joined: Wed Aug 07, 2013 4:51 pm
Posts: 314
wyldmage wrote:
If you want to fight piracy, you should do it on your web-page. Require a game purchase to access parts of the forum (including the modding section).


This is a good idea, I really think that would work more efficiently than any DRM :)


Tue Feb 10, 2015 1:39 pm
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Rank 18
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Joined: Sun Jun 22, 2014 3:46 pm
Posts: 1094
i agree to that with drm you hurt herself more that defeat pirating

the hackers will be attentive to hack your game

so you more defeat pirating for example drm always on internet

to more you hurt the players


this isolating politicy slows the growth of your concept


the pirating should used beneficial

pirating can act like a promotion


and when you have- a good game

-a good and fair offer for players

-a good community

-a good promotion


so the pirating players thinking about buying the game and /or donate


Sat Feb 14, 2015 1:47 pm
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