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 Strange problem with Monica vagina texture in 3.5 
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Joined: Tue Oct 06, 2015 6:41 am
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So I'm having a weird issue with the Monica vagina texture in 3.5. Her body texture is fine, but her vagina texture is all messed up. At closer inspection of her vagina it's actually her body texture that is being used at small scale. The texture of her face is clearly visible inside her vagina... Chilling! I did read somewhere in the modding section that the body and vagina use different textures, but clearly that's not the case here. I have reinstalled the game a few times, tried some modded textures, extracted a new dungeon, Changed resolutions, DX version, cursed a lot, nothing changes the fact that her vagina is stuck in mini Monica mode and killing the mood. No problems with Saiko. Her textures are fine. Anyone else have this problem with Monica and know of a fix? Thanks in advance.


Wed Oct 07, 2015 4:12 am
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
What version are you running?

You can find the version in the trace.txt file.

Also did you have this issue before, or has it happened after installing a patch or mod?


Wed Oct 07, 2015 9:44 am
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Joined: Thu Jul 23, 2015 10:36 pm
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I can confirm, I've seen that scary little face in Monicas Pussy as well since i got this great game, no matter what (sub-)version of 3.5 or mod I'm using.

I always considered it a feature though, not a bug...until now i thought i'ts an easteregg or something.

I checked an old 3.0 installation, no problems there. I just downloaded a fresh copy of 3.5.0013 and testet it without any mods, the little face ist still there


Wed Oct 07, 2015 11:28 am
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What render mode are you using? Directx 11, DirectX 9 or OpenGl (see settings.ini or display menu)

Also post the version (can be found in trace.txt file)


Wed Oct 07, 2015 11:37 am
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My today's test was on an older PC for Office use only. Of course not the best performance, but nevertheless playable. The fresh installation was a fresh download, no changes in setup, no mods or patches installed.

Nevertheless i got the same problem as the thread opener on that system and on the system for private use with higher performance.

////////////////////////////////////////////////////////////
// X Moon Productions (c) 2012
////////////////////////////////////////////////////////////

Version: (3.5.0013)
Build: 64 bits
Release: Full
Date: 2015/10/07 13:20:46

////////////////////////////////////////////////////////////
// System
////////////////////////////////////////////////////////////

OS: Microsoft Windows 7 Professional |C:\Windows|\Device\Harddisk0\Partition2
Cpu: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz (PC02: 3455 Mb)
Graphics-card: AMD Radeon HD 6570 (17592186042368 Mb)
Sound-card: AMD High Definition Audio Device

////////////////////////////////////////////////////////////
// Oculus Rift
////////////////////////////////////////////////////////////

Oculus Rift was not detected

////////////////////////////////////////////////////////////
// DirectX
////////////////////////////////////////////////////////////

DIRECTX_VERSION: 11.0

////////////////////////////////////////////////////////////
// Graphics device
////////////////////////////////////////////////////////////

D3D_ADAPTER_DESCRIPTION: AMD Radeon HD 6570
D3D_ADAPTER_VERSION: 4098.26457.832247426.0
D3D_DEDICATED_VIDEO_MEMORY: 2037
D3D_DEDICATED_SYSTEM_MEMORY: 0
D3D_SHARED_SYSTEM_MEMORY: 1471

Max antialiasing: 8

////////////////////////////////////////////////////////////
// Sound devices
////////////////////////////////////////////////////////////

Device[0]: Default
Device[1]: Primärer Soundtreiber
Device[2]: Lautsprecher (High Definition Audio-Gerät)
Device[3]: Digitalaudio (S/PDIF) (High Definition Audio-Gerät)

////////////////////////////////////////////////////////////
// Current sound device
////////////////////////////////////////////////////////////

DeviceId: 0
DeviceName: Default
Channel[1]: SPEAKER_FRONT_LEFT
Channel[2]: SPEAKER_FRONT_RIGHT


Wed Oct 07, 2015 12:51 pm
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Just to add: I just made another test, switched to opengl. Result is the same:

////////////////////////////////////////////////////////////
// X Moon Productions (c) 2012
////////////////////////////////////////////////////////////

Version: (3.5.0013)
Build: 64 bits
Release: Full
Date: 2015/10/07 14:53:26

////////////////////////////////////////////////////////////
// System
////////////////////////////////////////////////////////////

OS: Microsoft Windows 7 Professional |C:\Windows|\Device\Harddisk0\Partition2
Cpu: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz (PC02: 3455 Mb)
Graphics-card: AMD Radeon HD 6570 (17592186042368 Mb)
Sound-card: AMD High Definition Audio Device

////////////////////////////////////////////////////////////
// Oculus Rift
////////////////////////////////////////////////////////////

Oculus Rift was not detected

////////////////////////////////////////////////////////////
// Graphics unit
////////////////////////////////////////////////////////////

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon HD 6570
GL_VERSION: 4.4.13283 Compatibility Profile Context 14.501.1003.0

GL_MAX_TEXTURE_UNITS_ARB: 16
GL_MAX_TEXTURE_SIZE: 16384
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: 18

GL_EXTENSIONS:
GL_AMDX_debug_output
GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trace
GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_tessellator
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer
GL_EXT_copy_texture
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_explicit_multisample
GL_NV_float_buffer
GL_NV_half_float
GL_NV_primitive_restart
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control

GL_ERROR:
Kein Fehler

////////////////////////////////////////////////////////////
// Pixel format
////////////////////////////////////////////////////////////

pfd.dwFlags:
NOT PFD_SUPPORT_OPENGL
PFD_DOUBLEBUFFER
PFD_DRAW_TO_WINDOW
NOT PFD_NEED_PALETTE
NOT PFD_TYPE_RGBA
NOT PFD_TYPE_COLORINDEX

pfd.cColorBits: 32
pfd.cDepthBits: 24
pfd.cStencilBits: 8

Max antialiasing: 8

////////////////////////////////////////////////////////////
// Sound devices
////////////////////////////////////////////////////////////

Device[0]: Default
Device[1]: Primärer Soundtreiber
Device[2]: Lautsprecher (High Definition Audio-Gerät)
Device[3]: Digitalaudio (S/PDIF) (High Definition Audio-Gerät)

////////////////////////////////////////////////////////////
// Current sound device
////////////////////////////////////////////////////////////

DeviceId: 0
DeviceName: Default
Channel[1]: SPEAKER_FRONT_LEFT
Channel[2]: SPEAKER_FRONT_RIGHT


And here's a screenshot:


Attachments:
screenshot6.jpg
screenshot6.jpg [ 427.87 KiB | Viewed 17408 times ]
Wed Oct 07, 2015 1:07 pm
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1865
I am able to reproduce it. Will be fixed in patch. Thnx for pointing this out. :)


Wed Oct 07, 2015 1:32 pm
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Joined: Tue Oct 06, 2015 6:41 am
Posts: 3
Thank you DannikJerriko for taking the time to help confirm this issue. I really appreciate it.

xpadmin - Thanks for the quick response your the boss. My hats off to you and your talented team for creating such a unique gem of a game. Keep up the stellar work. Now back to the dungeon :twisted:


Wed Oct 07, 2015 4:20 pm
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Rank 5
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Joined: Thu Jul 23, 2015 10:36 pm
Posts: 17
paizuri wrote:
Thank you DannikJerriko for taking the time to help confirm this issue. I really appreciate it.


You're welcome. I just want to help to make this game as perfect as possible.

@xpadmin

Thanks for working on the fix.


Wed Oct 07, 2015 7:41 pm
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Joined: Sun Jun 28, 2015 8:36 am
Posts: 243
Actually please do not fix it. It looks awesome :)


Wed Oct 07, 2015 8:10 pm
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