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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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modderman wrote: Entertaining myself until more story goes public. Game is progressing nice. Hope development goes smooth. Thanks! I have exciting news coming soon.
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Sun Nov 27, 2016 12:30 am |
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modderman
Rank 14
Joined: Fri Jun 27, 2014 2:57 pm Posts: 169
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Poor Frank. Attachment:
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Also got it better. Attachment:
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Sun Nov 27, 2016 12:37 am |
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modderman
Rank 14
Joined: Fri Jun 27, 2014 2:57 pm Posts: 169
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Agree Brit. Something is wrong with him. Attachment:
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Why Frank? Attachment:
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Some party. Attachment:
x2.jpg [ 132.83 KiB | Viewed 12828 times ]
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Sun Nov 27, 2016 3:11 am |
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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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Haha.. gotta save resources where I can. Male nipples and various torso didn't make the cut. ![Wink ;)](./images/smilies/icon_e_wink.gif)
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Sun Nov 27, 2016 2:09 pm |
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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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Hey guys, Before I started work on the new build for supporters, I wanted to get out this last free public version for 0.3.3.x with some bug fixes so you guys are able to play through all of the content available so far without any hiccups. There's also a tad more content. You can find the latest release here: http://games.eekllc.com/index.php/2016/ ... -publicly/Enjoy!
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Sun Nov 27, 2016 4:36 pm |
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modderman
Rank 14
Joined: Fri Jun 27, 2014 2:57 pm Posts: 169
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Can the women not fight? Attachment:
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Mon Nov 28, 2016 7:42 am |
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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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They can but they have their combat module turned off because I haven't written in any female fights in the game, and even if they had it turned on, they don't have any attack animations in their controller, so the fighting system wouldn't work anyway. All they would do is move to the target and stand there.
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Mon Nov 28, 2016 1:30 pm |
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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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Modeerman, are you just messing with the memory or modifying files in the game? The dialogues should be a place where you can really go to town because I programmed them in a way that they will be able to be modded down the line so users can write their own stories. I have limited tools available at the moment to do so, but you should be able to figure out how to go nuts in that aspect. Character personalities as well should be heavily customizable. I haven't really looked into how they look in the data folder though since I am making tools to modify these things.
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Mon Nov 28, 2016 1:33 pm |
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modderman
Rank 14
Joined: Fri Jun 27, 2014 2:57 pm Posts: 169
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Am editing code. Character data is in asset bundles. Have not figured out the format. Modding is good. Hope you official support it someday. Attachment:
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Mon Nov 28, 2016 10:55 pm |
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mistacorn
Rank 14
Joined: Wed Dec 23, 2015 11:02 pm Posts: 161
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modderman wrote: Am editing code. Character data is in asset bundles. Have not figured out the format. Modding is good. Hope you official support it someday. I do plan on supporting it. I have been writing the code in a way that will let me venture down that path when I am ready. I actually already have a project set up that people can use to write custom stories for the game already. If you take a look at the dialogue files there, you'll notice how large they are. That's because they actually drive most of the character's story as well as what the character says. So the first thing you'll be seeing is the ability to start writing your own stories.
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Tue Nov 29, 2016 11:28 am |
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