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What hardware devices would you like to be supported in XStoryPlayer? (max 2 options)
I own a Oculus Rift and want it supported 17%  17%  [ 65 ]
I would buy a Oculus Rift and want it supported 32%  32%  [ 119 ]
I own the Kinect and want it supported 4%  4%  [ 16 ]
I would buy the Kinect and want it supported 4%  4%  [ 14 ]
I own a Leap Motion and want it supported 3%  3%  [ 12 ]
I would buy a Leap Motion and want it supported 5%  5%  [ 17 ]
I own a Razer Hydra and want it supported 4%  4%  [ 14 ]
I would buy a Razer Hydra and want it supported 2%  2%  [ 8 ]
I own a VStroker and want it supported 4%  4%  [ 16 ]
I would buy a VStroker and want it supported 9%  9%  [ 32 ]
I would like another hardware device supported... 6%  6%  [ 23 ]
I do not want hardware devices supported 10%  10%  [ 38 ]
Total votes : 374

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Rank 12
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Joined: Sun Oct 05, 2014 11:34 am
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Perhaps provide an interface API? That way as new devices come out they can be added independently of the main program. I would use a network connection and document how to talk to that connection. I would also provide input and outputs for motion. It would be really cool to support devices that do the stroking for you.

The output interface could provide current positions of the toys. It should also include if the toy is in use as well. Just data output to a port would suffice. Probably make the data wrapped in JSON or some other data format.

Edit:
BTW, if you do provide output then an external program could provide waveforms to an e-stim device. There are e-stim devices that accept stereo audio to control the sensations. It would be the only sim in existence that would have such feedback. If you keep it as an external API then you do not open yourself to legal issues if someone hurts themselves. I am pretty sure the BSDM crowd would flock to this program if this was made available. Also, could open up the possibility of networking the programs together via external programs.


Sun Oct 05, 2014 11:39 am
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To further clarify the importance of feedback output to the future of 3D sex games.

Here are 2 devices that can be used for tactile feedback:

This one is a belt driven robot type device. Mainly it is being used for legal prostitution in the form of sex chat rooms.
http://www.realtouchinteractive.com/?rtbounce=1

This device is an e-stim device. I believe this one has the most promise for a much more interactive experience.
http://store.e-stimsystems.com/index.php?main_page=product_info&cPath=1&products_id=71

The point is you (XMoonProductions) would not have to code the interface. Just provide the option to turn on a UDP network port on address 127.0.0.1 (localhost). From there just feed status data of the action going on in the scene.

I would provide output from the perspective of the penis in the scene. Any physical interaction would be sent to the port along with a characterization of that action. For instance you could have a whole class of output types:
Code:
enum{
  TOUCH_TONGUE = 1,
  TOUCH_HAND,
  TOUCH_PUSSY,
  TOUCH_ANUS,
  TOUCH_BOOBS,
  TOUCH_BUTCHEEK,
  TOUCH_FOOT,
  TOUCH_ETC...
} OutputTypes;


You would also send the magnitude of the touches, the relative position on the shaft, and any other data.

In addition you could also send the feedback of "what she feels" as separate data. So you could feel what the woman in the scene is "feeling" from her vagina's perspective. This would open up a whole new market without you ever having to officially support the actually devices. The modders in the BSDM world would flock to this overnight. Just provide the interface and they will cum.

I know I would write the code for the e-stim device. You would have a working interface available in less than a week. I wrote an interface for the game Oblivion that is almost identical to what I am talking about here. I never used it for e-stim, but if I had had access to animation positions it would have been perfect. I am sort of looking into this for Skyrim. Again Skyrim is limited too. Your game does not have to be.


Wed Oct 08, 2014 5:39 am
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BubbaGump wrote:
The point is you (XMoonProductions) would not have to code the interface. Just provide the option to turn on a UDP network port on address 127.0.0.1 (localhost). From there just feed status data of the action going on in the scene.


We have a lot of feedback/feel callbacks. Support for UDP packets can easily be added in the future.
After the release of version 3.0 we will look into the support of the kind of devices.


Tue Oct 28, 2014 11:41 am
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Electrocuting your junk? Is that...safe? Has anyone tried it?

I was really disappointed to find out the the RealTouch device had been discontinued. Vstroker is still there and looks like fun.

I also saw a japanese piston machine:
http://www.dudeiwantthat.com/household/ ... r-nsfw.asp


Wed Oct 29, 2014 6:36 am
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There is a whole industry behind shocking your junk. Very popular among the BDSM crowd. It is called Electro Stim or Erotic Stim. Sometimes just referred to as E-Stim. The high end devices are upwards of $600 or more. They provide a degree of safety if you follow the rules. IE you need to read the directions! If one cannot do this then they should steer clear of these devices.

There is a medical device called a TENS device as well. It uses short pulses to zap your muscles/nerves for pain relief. Many people use those devices in lieu of medication as it only requires batteries to refill. These also have rules very similar to the E-Stim devices as they can be misused. People have used these to shock their junk with mixed results. Devices designed for doing it work better.

The whole point of providing an API and NOT providing code to produce Electro Stim waveforms is to keep responsibility where it belongs with the user. If the user does something stupid then you cannot blame the game producer as they do not specifically provide a device or code to talk to those devices. The API is also generic and could provide feedback to multiple devices at the same time (UDP can serve multiple programs at once).


Wed Oct 29, 2014 7:41 am
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Rank 11
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Joined: Mon Sep 30, 2013 11:46 am
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This one blows my mind. Well, I hope. The Oculus guys have hooked up with Leap Motion:

https://www.youtube.com/watch?v=3ATQG9mnm34

Toto, I don't think we're in Kansas any more.

And by Toto I mean my dick.


Sat Nov 29, 2014 9:01 pm
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Joined: Wed Apr 10, 2013 5:49 pm
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friendly wrote:
This one blows my mind. Well, I hope. The Oculus guys have hooked up with Leap Motion:

https://www.youtube.com/watch?v=3ATQG9mnm34

Toto, I don't think we're in Kansas any more.

And by Toto I mean my dick.


Ah! I've seen this. On HOCgaming's channel I saw he used the Rift and Leap Motion to create a Sword Art Online styled menu system. A two-fingered swipe downward (I believe) with one hand opened the menu. Doing it again closed it. I found it really cool. I'm loving how far this is going.


Sun Nov 30, 2014 4:36 am
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Voted for Oculus Rift but i would hwave like to vote later, its not done yet so it feels like not that much off a rush.


Fri Dec 05, 2014 9:41 pm
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skidrow wrote:
Voted for Oculus Rift but i would hwave like to vote later, its not done yet so it feels like not that much off a rush.


+1

OR is still in development, so it seems a bit silly using your limited time making the game OR compatible. I'm sure being able to use the various hw will make the game even more popular, but I'm guessing the hungry masses are screaming for more content right now (I know I am :lol: ).
....but if you committed yourselves to delivering an OR game pre-pledge, I guess it's fair enough ;)


Wed Dec 17, 2014 11:13 pm
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I'm planning to buy the OR this year tbf so this would be one of these games made for it, though I'm aiming at using it also on Elite Dangerous (a space-opera game, no porn in it :mrgreen: )


Fri Jan 02, 2015 9:11 pm
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