1: Can you move where the stocks (pillory) are? - Just set them to an existing waypoint atm and the top stocks will also remain at old place (bug?) I hope this will change later
2: Can you turn the stocks around so that she could look at the projector while in them? - turning or offset doesn't seem possible atm you could however use my puppet mode hack, place her in the stocks the other way around. Even if I could turn the stocks, if you give her the command to use them, she wouldn't know they turned and still approach them from the old side.
3: Assuming that it still has its magically leg locking behavior from 2.1, can you put the leg spreader bar in the dungeon? - Yes but it seems only to clamp to one leg (like 2.1)
4: You know what, how about multiple spreader bars? That should lead to hilarity. - Haha, yeah that would probably do something unexpectedly funny
5: I want to put the chains platform in the dungeon, but I don't know where in relation to the other changes... - I described the procedure a couple pages back.
6: Could you add 2 more wooden benches into the dungeon? The small ones? - See below
7: Could you remove the jail bars? I like the decorum, but with the way the dungeon is designed, I feel like they just get in the way. - Not sure, think they are part of the scene (possible later)
8: Could you put in some the boxes from Bob's apartment for old times sake? - Not sure, there is some stuff from old version, but I can't spot the box meshes anywhere.
Here's how to add more benches
In init\std\base\object\sex\init.dat, you add
Code:
dyn_object SMSTOOL
{
file_name = "scenes/objects/stool2Shape.obj";
}
And in \init\stories\dungeon\objects\objects.dat you add:
Code:
dyn_objecti:SMSTOOL STOOL1
{
scene_id = DUNGEON1;
waypoint = "dildo_wp";
}