View unanswered posts | View active topics It is currently Tue Jul 17, 2018 11:24 am



Reply to topic  [ 31 posts ]  Go to page 1, 2, 3, 4  Next
 Daughter of Essence RPG Maker Game [Big Update: 5-25-18!] 
Author Message
Rank 7
Rank 7

Joined: Tue Nov 14, 2017 5:15 am
Posts: 31
Image

Presents

Image

Hi, we’re Indoor Minotaur, a duo of experienced writers and game-makers, and we are creating an adult JRPG called Daughter of Essence.

You can find the public version on our Patreon

UPDATED! The free public version of Daughter of Essence received a sizable version upgrade on 5-25-18, going from 0.24.3 to 0.33.1, adding a ton of new content!

Image

Want to know more?

In Daughter of Essence, you play as Mercy, a young woman who yearns to be free from mundane obligation, free from the oppressive watchfulness of her wealthy family, and free from the harsh laws of the empire. As one of the only living daughters of essence, however, freedom is not so simple. The Oldlight Empire and the Church both want her captured, and countless other factions want her strange gifts for their own gain.

To be truly free, she must learn to sacrifice.


Image


Features:

- Relevant and meaningful sexual encounters, written in detail and illustrated. All scenes featured in Daughter of Essence are consensual. We believe sex should be fun (and often weird). As long as it's consensual, nothing else is off the table. As we move along with the game, patrons will be able to suggest scenes they want to see!
- Draw "essence" from elemental enemies, enchanted items and sexual encounters and use that essence to unlock new spells, potions, equipment upgrade runes, weapons skills, key items, and more!
- Thought-provoking and deep character-building potential
- Choose your class specialization, distribute stats how you want, equip different skillsets for different battles, change weapons mid-fight, raise proficiency with weapon types by using them, mix-and-match equipment to create your ideal build!
- Sideview RPG combat with an Active Time Battle system and distinct timed-attack patterns for each weapon type and spell
- Character-driven narrative with many paths and secrets
- Base-building
- A large, complex world with many factions, races, religions, and interesting people

Image

Image


Keep in touch!

Patreon: https://www.patreon.com/indoorminotaur
Blog: http://indoorminotaur.blogspot.com/
Twitter: https://twitter.com/IndoorMinotaur


Artists featured in demo:

Javier Martinez: https://www.patreon.com/JavierMTZ
Miuseorin: https://www.patreon.com/miuseorin
Francisco Balbuena: https://mesiasart.deviantart.com/
Glazen: https://www.patreon.com/tsunderebaka
lufidelis: https://lufidelis.deviantart.com/
Falkeart: https://falkeart.deviantart.com/
Slimii: http://slimii.tumblr.com/


Last edited by indoorminotaur on Fri May 25, 2018 6:09 pm, edited 2 times in total.



Tue Nov 14, 2017 5:26 am
Profile
Rank 7
Rank 7

Joined: Tue Nov 14, 2017 5:15 am
Posts: 31
Image

Another week, another patch for patrons, another nsfw scene!

We're continuing to update the game weekly. Interested? Then please try our public build on our patron page: https://www.patreon.com/indoorminotaur

Here's this week's patch notes:

Version 0.9 - 11/20/17

    -Sleeping Crow changed to Sleeping Frog (to avoid confusion)
    -Added Sleeping Frog Content
    -New NSFW Scene (Written)
    -Added Carvannah Docks Area
    -Added Carvannah Coast
    -Added Boathouse Content
    -Plot Encounter!
    -Added Mine Content
    -Optional Boss!
    -Fixed an NPC pathing issue in Shiveworth that could mean getting trapped when fishing
    -Fixed a blocked path at the Shiveworth docks
    -Fixed an infinite item exploit!
    -Continued balancing restorative items


Tue Nov 21, 2017 2:51 am
Profile
Rank 7
Rank 7

Joined: Tue Nov 14, 2017 5:15 am
Posts: 31
Image

Weekly Build Version 0.10!

Despite the holidays and a cold bad enough to turn my brain inside-out, I've managed to be much more productive than expected!

This week, we bring you version 0.10: THE HALL Edition! We're doing some last-minute tests and will upload the build soon. However, there's good news and bad news. A new plugin we've implemented for special light and weather effects breaks save files. So, for this build and and perhaps a few more builds up to the next alpha, we're uploading two versions: one that has the special lighting & weather features and one that does not. We're hoping in that time that we can find a workaround to get old save files working with the new stuff.

Eventually, we'll be making the upgrade exclusive, however, because continually uploading multiple versions for multiple tiers is going to get out of hand fast. It's a bummer, but it's sort of the nature of the beast when you're constantly adding new content.

Perhaps before then, we'll implement a feature to start at different chapters in the game. We'll figure it out!

Anyway, that's something for the future. For now, version 0.10a has old save compatibility and 0.10b does not, but has fancy firefly effects.

Choose wisely!

Nym - Lead Dev


Version 0.10 11/27/2017
    - Updated Night Carvannah aesthetic features
    - Modified exterior tint and overlay effects
    - Added night-lighting to interior and exterior areas
    - Added firefly effects to exterior areas (and tents)!
    - Added fortune-teller’s tent (open at night)
    - Many daytime-only shops now close down at night
    - Added THE HALL (night building)
    - Combat Trials!
    - Prizes!
    - Extremely complicated eventing! D:
    - FINALLY solved AI issue: enemies will correctly prioritize HP-dependant abilities now!
    - Fixed a number of battles
    - Tweaked a few enemies
    - Many miners have new dialogue after The Hall challenges are completed
    - Contextualized nighttime dialogue for more Carvannah citizens
    - Contextualized boat-search dialogue for a few more citizens
    - Finder Encountered (brief scene)
    - Added new restorative items and equipment
    - Started working on revising cooking fires

Not a patron but Interested? Try our public build to see if this is for you! https://www.patreon.com/indoorminotaur


Mon Nov 27, 2017 11:12 pm
Profile
Rank 7
Rank 7

Joined: Tue Nov 14, 2017 5:15 am
Posts: 31
Image

Hey everyone! This week we’ve added a lot of different optional content starting to branch out and add up little by little.

As another aside, we currently have 5 NSFW CGs in development right now. Coming soon once our artists have finished doing their thing!

Don't forget - you can access our public build on our patreon! Tell your friends! https://www.patreon.com/indoorminotaur
Without further ado: patch notes!

Version 0.11 - 12/4/2017

  • Revised & replaced all of Mercy’s portraits (except 1 that needs full rework)
  • Added & replaced several new BGM tracks in Carvannah
  • Added several new cutscenes and events in the city
  • Added Carvannah Infirmary
  • Added new night-time Carvannah NPCs and updated more dialogue contextually
  • Added Carvannah Aqueducts (Under Construction)
  • Added special new secret coastal vendor
  • Added Sigrun, the Shipwright, and her home
  • Added keyboard layout splash on startup
  • Orus learns a new skill at level 8 (if he is already level 8 or higher, resting at the White Rat will teach him the appropriate skill)
    - Moon Hunters learn: Shred!
    - Moonguards learn: Guardian!
    - Moonlights learn: Orbit!
  • Finished Revising Cooking Fires
  • Added cookable monster flanks (that turn into what used to be steak)
  • Made into a common event to simplify future cooking additions!
  • Added “unwanted attention” trackers to different events in Carvannah
  • Added a place to rest in the tent near The Hall
  • Updated Marlan’s sprite and portraits
  • Fixed a shield accidentally requiring coral to purchase in Carvannah
  • Fixed/edited dialogue here and there
  • Fixed a few tile passability issues (trees mostly)
  • Fixed tents playing seaside background sounds (a carryover from the cove)


Tue Dec 05, 2017 1:18 am
Profile
Rank 7
Rank 7

Joined: Tue Nov 14, 2017 5:15 am
Posts: 31
Image

Weekly & Alpha Build: v0.12

Hi everyone!

This week we've added some special features! This week's patch features a new system where Mercy can turn down sexual encounters (if they’re not your thing) and get skill points rather than essence. Also, we've added a library that lets you look back at the art from the encounters to did choose to participate in. We're doing a special one-time alpha bump and releasing the weekly build and the alpha versions simultaneously! Remember, our current public release is available here: https://www.patreon.com/indoorminotaur

Patch Notes

  • Added the ability to skip directly to the cove in a New Game
  • Choose Mercy's and Orus's specializations
  • Choose Mercy's weapon
  • Start at level 5 with 10 stat points to distribute
  • Start with a handful of restorative items & all plot-related key items
  • Revisit scenes in the new scene library, accessible from the cove throne room
  • Mercy can now choose to abstain from sexual encounters and get rewarded skill points instead of essence!
  • Added special Old Salt & above save files! Includes exclusive equipment, bonus gold and essence, and automatically enables all library scenes implemented thus far
  • Updated cove with new lighting effects
  • Fixed several lines of dialogue in the cove
  • Fixed an issue an image overlay issue in the cove
  • Fixed an issue with Orus's Blitz having the wrong timed attack overlay
  • Updated a few animations
  • Reconciled a few continuity issues in Carvannah with all the simultaneous goings-on
  • Changed essence extracted from scenes to unrefined
  • Made it clearer that the player needs to refine essence at Moon Lee's station


Tue Dec 12, 2017 12:58 am
Profile
Rank 7
Rank 7

Joined: Tue Nov 14, 2017 5:15 am
Posts: 31
Hi folks, version 0.15 released and fixes a ton of bugs, adds some new content, and revamps some systems. We're beginning a new chapter in Daughter of Essence, so we hope to see you around!

Image

You can find the patch notes here:
https://www.patreon.com/posts/weekly-build-0-16300401


Tue Jan 09, 2018 9:06 pm
Profile
Rank 7
Rank 7

Joined: Tue Nov 14, 2017 5:15 am
Posts: 31
Image

Hello again, folks, we return this week with another new public release, as well as the latest weekly & alpha builds!

We're working on the new Witchdale chapter going forward, which is coming along great. This will be the last public build for a little while, until the next chapter is entirely completed, so IF you find yourself enjoying what we have so far, definitely come and check out our weekly or alpha builds as well.

Until next time, enjoy!


Patch notes for the latest build:
Version 0.16 - 1/15/2018
    Added new ship scene with NSFW option
    Added all ship interior maps
    Added the Witchdale coastal maps and cavern networks
    Added the Witchdale and Witchdale market exterior maps
    Revised the Mercy & Elijah scene
    Revised the Sleeping Frog scene
    Updated Elijah's portrait
    Fixed a continuity issue with Bell’s dialogue if you resist essence
    Fixed a javascript error when tending to Poppy’s wounds
    Fixed a picture overlay issue in the Carvannah square (finally!)
    Fixed the disappearing proprietor in Sleeping Frog
    Updated several plugins for compatibility


Tue Jan 16, 2018 10:06 pm
Profile
Rank 7
Rank 7

Joined: Tue Nov 14, 2017 5:15 am
Posts: 31
Image

Weekly Build v0.17!

Hi everyone, we've been working on a lot of stuff that isn't quite ready to show off with this build, including the entire overworld (which is very big) and some art pieces/new systems, so this release will seem small in comparison.

As for what, PRECISELY, is coming up... let's just say Moon's got a new potion to try out:

https://t.co/uUwBID9liQ

Here are the notes for version 0.17. Hope you guys like the changes and improvements.

Version 0.17 - 1/22/2018


Made the entire Overworld Map (currently inaccessible)
Added new enemy encounters to the Witchdale passage
Added new Witchdale cliffs area & optional boss encounter
Added new weapons and armor to the game database
Added new Dietrich scene art
Created dozens of new character sprites to begin filling out Witchdale
Revised some dialogue in Shiveworth to be less wordy
Revised goblinfish & leaf spirit encounters to allow fleeing in Shiveworth
Revised choice menus in Shiveworth for continuity (and symmetry)
Extended fishing time windows for some catches
+20 frames for smoothfins
+20 frames for random items
+30 frames for littlesnoots
+10 frames for hogfish
Fixed AI for bats and fire wisps
Fixed some tile passability issues in Witchdale
Fixed connecting passages between Witchdale cave areas


Wed Jan 24, 2018 2:32 am
Profile
Rank 7
Rank 7

Joined: Tue Nov 14, 2017 5:15 am
Posts: 31
Image

Hi everyone, we've just finished uploading the latest weekly build: version 0.18. It's kind of hard to believe we've done this 18 times now, but we've still a long way to go and we have no plans of slowing down now!

Witchdale also has a long way to go, but we're putting the pieces in place, and we're excited to see where it all takes us. Hopefully everyone digs what we've got in place so far. A lot of the last couple of weeks has been preparatory work, but we're still making sure to sneak in some interesting new content every week.

Here are the patch notes, as always:

Version 0.18 - 1/29/2018


  • Added shops & NPCs to Witchdale Square
  • Added the Witchdale tavern and inn
  • Added a cooldown to Cor Silvam*s “Entangling Roots”
  • Updated the battle backgrounds for Witchdale caves
  • Slightly reduced Witchdale Hornet*s AGI
  • Added an option to skip all the cliffs/caves once the player reaches a checkpoint in Witchdale
  • Added Moon Lee to the ship
  • Put Gertrude/Vincent and Elijah below-deck and everyone else in town after reaching Witchdale
  • Added a new optional quest and NSFW scene!
  • Fixed several passability issues in Witchdale
  • Adjusted Fruit recovery values
  • Adjusted gremlinfish and leaf spirit stats slightly
  • Fixed some lighting issues on the ship

Don't forget that you can try out the public build at: https://www.patreon.com/indoorminotaur


Wed Jan 31, 2018 12:48 am
Profile
Rank 7
Rank 7

Joined: Tue Nov 14, 2017 5:15 am
Posts: 31
Image

Weekly Build v0.19!

Hey everyone, first update of February! Witchdale is starting to come together and fill with life, which is exciting. Set a lot of groundwork this week for new relations, so expect a lot of these to take off in different directions by next week.

Alpha patrons, you'll get a new build next week and a reminder that everyone can try the public build at https://www.patreon.com/indoorminotaur!

Version 0.19 - 2/5/2018

Added the Witchdale Barracks (and 4-story tower)
Added lots and lots of new characters to Witchdale
Created a new male szarva sprite and implemented new szarva character
Created Carlisse quest-line (optional)
Created Flask quest (optional)
Created the Fishmaster! Get prizes for catching big fish
Added lots of new items to Witchdale
ANIMALS
Changed all recovery values in the item descriptions to be on their own line for clarity


Tue Feb 06, 2018 3:31 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 31 posts ]  Go to page 1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group.
Designed by X-Moon Productions.