Happy Holidays! (Special Release)Hi everyone, I'm releasing the latest build early this year on account of tomorrow being Christmas, and because I wanted alpha patrons to be able to experience all the latest revisions before I take the next week to relax.
I finished my 95 hour playthrough today and worked solidly over the weekend so I'd be able to deliver the most polished and perfected build to date for this strange and unprecedented holiday season, particularly while most of us are stuck at home away from friends and family.
The patch notes are perhaps the longest I've had yet. Read them if you like, or don't. Whatever suits your fancy.
Happy Holidays and much love to everyone, from Nym and Audrey.
Become a patron or get the public build at https://www.patreon.com/indoorminotaur
Version 0.159 - 12-24-2020Overhauled SP system; reduced amount of SP from defeating enemies and removed all SP from leveling; increased amount of SP earned from actions in combat
Made substantial balance adjustments to Defense & Resistance formulae;
30 Def = Approx 15% Mitigation, up from 5%
50 Def = Approx 25% Mitigation, up from 15%
100 Def = Approx 45% Mitigation, up from 35%
200 Def = Approx 63% Mitigation, up from 60%
Adjusted some enemy balance
Adjusted some item balance (will not affect existing saves)
Adjusted some dialogue to reflect the possibility of having access to Qel in places like Hawk’s Keep, Grey Clarion, Danforth Crook and Fogsborough
Fixed an issue where Roald’s dialogue flag could be bypassed by exiting the dorms directly from Mercy’s room and re-entering from the front door
Adjusted some steal rates
Adjusted a lot of dialogue for better quality, continuity and readability
Adjusted some lighting for better performance
Replaced all instances of the name “Volda” with Vonda for continuity
Mercy can check out a room at New Light Restaurant after getting information from Sodrek about Benn Wilkes
Added lights to the wall switches in Fort Wilkes to make them more obvious
Reduced “yield” requirement by 1 for Awaken ending, increased “resist” threshold by 1 for “Reject” ending
Fixed some passability issues
Seth now has the boss collapse effect
Fixed some dialogue on Annouck
Fixed a tile layering error at Fort Wilkes
Sodrek now correctly gives Mercy 5 hogfish ramens instead of 1
Claudia no longer appears in the residential area after returning from Esterholt
Adjusted the Carlisse/strangers battle to take less time
Mercy can now ride Orus on a couple of maps she was previously unable to
Fixed an issue where Mercy could ask about Moon’s upgrades with the wrong portrait
Fixed an issue where upgrading Moon’s shop 1 tier at a certain point could prevent certain important dialogue from occurring
Added a missing transfer point for leaving Hawk’s Keep
Visual HP gauge dimensions modified to match the ATB bar better
Fixed an issue where Mercy could ride Orus into a house in Danforth Crook
Added the Warm status to more cooking fires
Brienne in Danforth no longer has fixed movement after speaking to her once
Added more lootable items to various maps
Fixed some passability issues
Fixed some reference issues during a cutscene if Mercy gets Qel before purchasing supplies for Danforth in Mar’Liore
Fixed an issue where leaving Mar’Liore at a certain point while riding Orus incorrectly reapplies her blindfold
Fixed an issue where Weston’s walk animation was disabled in the cove during a cutscene
Fixed an issue where the Wulfhilde/Belka scene was previously incorrectly difficult to access, and also broadened the window to unlock the Wulfhilde/Mercy scene
Mercy can no longer enter the strategy meeting while riding Orus
Entering the siege planning map while mounted no longer increases Mercy’s speed after leaving the map unmounted
Fixed some portrait issues
Fixed an issue where Carlisse’s door was missing after the first siege
Fixed some issues where trying to ride Orus indoors could fadeout the screen
Some instances of Leondra, the Fourth Calamity, mistakenly referred to her as Alice. This has been changed for continuity, and to avoid confusion with a different historically significant Alice
Fixed an issue where Mercy could enter the Emerald Flats barracks while riding Orus during a cutscene
Mercy no longer asks the bartender in Emerald Flats about Mikhail after fighting Bartholomew
Mercy can now enter the room where the hunters are staying after recruiting them, and before the reinforcements arrive
Fixed a portrait flicker issue on the fishing boat
Fixed an issue where preparing for the final cove meeting before talking to Marlan about the Sisters would instead trigger the Sisters dialogue during the meeting
Fixed an issue where Bart & Quinn could fail to appear during the final cove meeting
When Leite meets Mercy after the final cove meeting, the dialogue now slightly differs if they went to Isle of Deer
Fixed an issue where Leland’s dialogue didn’t change after speaking with him
Holden and Wally now appear in the cove after they arrive before the final siege
Interacting with Leite’s bed after the Leite/Gorps scene now differs slightly if they went to the Isle of Deer
Delilah can no longer block the door to her room in the dorms
Fixed an issue where entering the second siege planning area from the planning table while riding Orus could result in fast movement speed when leaving the area
Fixed an issue where a harp could clip through the ship bow during the attack
Fixed a tile error
Fixed an issue where Bartleby skipped a page of text in the event of Quinn’s death
Fixed an issue where initially choosing to depart for the valley after the siege with Qel could result in a “coming soon” message instead of a direct departure
Mercy now recovers after resting in bed post-siege
“Awaken” and “Reject the Cycle” are now highlighted gold in the final choice menus