Daughter of Essence RPG Maker Game [New Content Update!]
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indoorminotaur
Rank 14
Joined: Tue Nov 14, 2017 5:15 am Posts: 154
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Weekly & Alpha Release: v0.104!Hi everyone! Version 0.104 is uploaded for weekly and alpha patrons! Thanks for your patience and thanks for playing our game. New to the game? Become a patron or try the public build at https://www.patreon.com/indoorminotaurWe have a couple of pretty cool new systems being implemented this week, and the longest scene written to date, which had to be broken into three separate portions since it's a bit of a slow burn before it really gets cooking. We've also begun trying to address the world changes for chapter 9, but as you can imagine, that's a big project in and of itself and will take a while to iron out. Anyway, you can peep everything that's new this week in the notes below. As always, we hope you enjoy, and we'll see you next week! Version 0.104 - 10-18-2019Added a new NSFW scene (M/F, Dom/Sub, Mature) Bell’s arrival to the cove has been added to the siege route, and a new scene with Tafo was added Added a 5th level to the dorms (WIP) Added a new multi-part cove sequence building up to the new NSFW scene Adjusted essence magic for better balance and synergy Adjusted classes and enemy resistances to reflect new simplified magic resistance chain: earth > thunder > water > fire > ice > earth (light and dark counter each other, governed by moon and night, respectively) Added new spell effects and made some spells negate certain status afflictions based on the new resistance chain (earth negates paralyze, thunder negates drowned, water negates burns, fire negates chilled/frozen, ice negates dizzy/disoriented). Additionally, if a spell is used on a target afflicted by the state it negates, the spell’s damage is amplified. Updated the library to contain all missing NSFW scenes You can now leave the cove in chapter IX after discussing the Emerald Flats with Marlan (Ch. IX world is WIP) Fixed an issue where Fukuro would show up with Marlan instead of Sabal Fixed some text alignment issues Fixed some portrait alignment issues Franz, the Carvannah refugees, Sigrun & co., the Danforth Crook bandits are all gone from their respective places in the world starting in chapter IX if not recruited
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Sun Oct 20, 2019 1:13 am |
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indoorminotaur
Rank 14
Joined: Tue Nov 14, 2017 5:15 am Posts: 154
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New Release: Version 0.105!New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaurHi Nym, here! Spent a lot of time this week really fleshing out the essence journal, adding a full-detail page for every spell in the game. I'll be doing the same for the weapon skill journal soon, but I ran out of time this week. Besides just the spellbook, I've added a number of brand new spells to the game, continuing the recent trend of trying to add depth and synergy to the game's magic system for those people out there like myself who love experimenting with different build combinations. There's other little tidbits here and there, but I'll let the patch notes handle the rest and just say thanks for playing, as always, and I hope you're looking forward to a brand new area coming next week. Version 0.105 - 10-25-2019Completely overhauled the essence magic journal, adding a full detailed page for every individual spell. 6 Brand new spells were added to the 2nd and 3rd tier of Eva’s workspace! Hawk’s Keep is abandoned in Chapter IX and all the Lions have moved on (but maybe someone else has moved in…?) Danforth Crook has been updated slightly for chapter IX. Marilea is no longer recruitable and the jobs around the farm are already taken care of, so you won’t be asked for help. The basement key from Danforth can be retrieved in chapter IX even if the bandits weren’t recruited, and Sabal can still be recruited If Colette wasn’t recruited in Chapter VIII, you have another chance to recruit her in chapter IX Flame Cultist added to Fogsborough Ch. IX (requires having found her previously) Attack-all spell animations have been improved for fewer cut-offs and better screen alignment, so it doesn’t look like allies are caught in the attacks Emerald Oasis added to the overworld and world map Added new dialogue with Captain Bell, discussing the plans for departure. Mercy no longer leave the cove in Ch. IX until after this dialogue occurs Qel can now land at the Emerald Oasis, though it can’t be accessed until Ch. IX Fixed an issue where the bird cage image overlay had a tile graphic error Mining nodes in Esterholt now correctly show the coat portrait Fixed a cutscene in the White Rat where Mercy’s sprite wasn’t correctly shown as sleeping
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Sat Oct 26, 2019 9:12 pm |
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indoorminotaur
Rank 14
Joined: Tue Nov 14, 2017 5:15 am Posts: 154
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New Release: Version 0.106!New to the game? Want to become a patron or try the public build? Visit https://www.patreon.com/indoorminotaurHey everyone! There are several new areas and a lot of new cutscenes this week, but the biggest change is also the most subtle: a total overhaul of all the hidden calculations behind the fishing system. It doesn't mean a whole heck of a lot on the casual user's end, but it cleans the whole thing up a lot for me and makes a few improvements in the process. It's fun to be working on fresh new content again, since I was starting to get tired of the cove events. Look forward to a whole lot more next week! - Nym Version 0.106 - 11-1-2019Added the Temple of the Burning Stone (WIP) Added temple interior Added inner sanctum Added new idol space Added new optional boss encounter (WIP) Added a new cutscene with the flame priestess Dougar is recruitable in Ch. IX IF he was spoken to in Ch. VIII after recruiting Sigrid Overhauled the fishing system. Your Luck now directly affects what fish you will find in addition to whether you catch a fish. Your line can no longer break unless you land a fish. Increased the odds of finding regionally-specific fish. (Each time you cast, a random number is rolled between 1 and 400. Mercy's Luck stat is then added to the total. When using a Lure, Mercy's Luck is tripled. If the resulting number is higher than 200, something is hooked.) Revised the snowy cliff tiles around Esterholt and Fogsborough to be less blocky and allow passability underneath Added some new fishable items Fixed some portrait issues in Carvannah Fixed some repeating animation issues
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Sat Nov 02, 2019 8:11 pm |
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indoorminotaur
Rank 14
Joined: Tue Nov 14, 2017 5:15 am Posts: 154
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New Release: v0.107!New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaurHi everyone, prepared here specifically for your pleasure is the game's latest and greatest release, version 0.107. A lot of new information about Mercy, the idols, and the previous Daughters of Essence is brought to light this week in one of the most involved and lengthy quests I've put together yet. Plus, a couple of new characters are introduced that I think a lot of people are going to end up really liking. I can already tell they're going to be some of my favorites. Enjoy! Version 0.107 - 11-8-2019Added new story content to the burning stone quest Added the raft-building quest from Fort Wilkes (WIP) Added the treasure-hunters to Fort Wilkes Added new enemies to the temple exterior Updated the Moon Mother encounter Revised the burning stone scene Finished the idol space scenes Fixed a portrait issue in Hawk’s Keep Fixed an issue where you could get stuck in the basement in Danforth Crook Fixed an issue where Mercy could confront Leite about the pump before finding it Fixed an issue where Claudia could appear in two places at once Fixed an issue where Camille could walk over the steps on the ship and get stuck Fixed a possible soft lock in Beatrix’s office Marlan is now restored before his fight in the siege Fixed an issue where Dallas could appear in the cove even if not recruited Any item given to Beatrix in the fight against the twins is now removed after combat
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Sat Nov 09, 2019 10:00 pm |
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indoorminotaur
Rank 14
Joined: Tue Nov 14, 2017 5:15 am Posts: 154
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New Weekly & Alpha Release: v0.108!Hellooooooo, and thanks for joining us for another new release! We focused a lot on revisions and improvements this week, including portraits, weapon skill books, and in many cases, the skills themselves. The long quest chain from Fogsborough to Fort Wilkes to New Light has finally concluded, and a number of new friends can be made along the way. I've also begun work on a cool new area called Emerald Flats, but that isn't quite ready for exploration yet. You can look forward to seeing some of that next week. Until then, we hope you enjoy! - Nym New to the game? Become a patron or download the public build at https://www.patreon.com/indoorminotaurVersion 0.108 - 11-15-2019Added the smugglers to New Light and the return home Added the conclusion of the raft-building quest and the departure from Fort Wilkes Added hazards to the overworld while rafting Quinn and Bartleby can now be recruited to the cove Revised Beatrix’s portraits Revised Orus Portraits Overhauled the skillbooks A number of skills have been adjusted for balance The skill abbreviations in “Sense Essence” have been adjusted for continuity Fixed some text runoff and typos Fixed an issue where picking up the tools & rope in Fort Wilkes didn’t correctly count towards quest progress
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Sun Nov 17, 2019 8:09 pm |
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indoorminotaur
Rank 14
Joined: Tue Nov 14, 2017 5:15 am Posts: 154
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New Release: v0.109!Hey everyone, thanks for checking out our latest release! New to the game? try the public build or become a patron at https://www.patreon.com/indoorminotaurThis week has been all about mapping out the brand new area, Emerald Flats. It's a big, spacious town tucked away in a forest, and it's going to end up being probably the largest & most populated area since Carvannah. It's already quite big! Next week, we start in on the interior areas and finish populating the town with all the new NPCs. This might be the last new town the game gets before we start closing in on the finale, so we hope you like it! Version 0.109 - 11-22-2019Added primary exterior area for Emerald Flats (WIP) Added Emerald Flats Camp (WIP) Added Emerald Flats Mine (WIP) Added Emerald Flats Tavern (WIP) Populated Emerald Flats with a number of new NPCs A contingent of Oldlight soldiers arrive in Aster Valley in Ch. 9, blocking the way into town Qel can now be recruited in Ch. 9 Fixed an issue where the attack and defense bonuses from rows weren’t applying correctly. Being in the front row now correctly increases attack by 15% and physical damage taken by 15%, and being in the back row reduces attack and damage taken by 15%
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Sun Nov 24, 2019 12:12 am |
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indoorminotaur
Rank 14
Joined: Tue Nov 14, 2017 5:15 am Posts: 154
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New Weekly & Alpha Release: v0.112!New to the game? Become a patron or try the public build at https://www.patreon.com/indoorminotaurHi everyone! Here is a good chunky update with a lot of new story content in the Emerald Flats. The area as a whole is still a WIP, but it's come a long way and the main narrative for the town is nearly concluded. Anyway, we hope you enjoy the new content! Version 0.112 - 12-13-2019Added the mining “hot & cold” sequence Added a ton of new story progress in Emerald Flats Added new enemy encounters Added new characters to Emerald Flats Added new essence-transformation portraits Fixed an issue where Mercy’s heirloom knife showed a default knife sprite when attacking Fixed an issue where some interiors were autosaving unintentionally
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Sat Dec 14, 2019 5:05 pm |
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indoorminotaur
Rank 14
Joined: Tue Nov 14, 2017 5:15 am Posts: 154
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Happy Holidays! Version 0.113 Released!Hi everyone, here is the final build before the holidays, and the second-to-last build of the decade. The hell world of the past few weeks is finally calming, and things are beginning to resemble normalcy again just in time for the holidays. We'll be taking a couple of days off to relax for Christmas, but fear not: there will still be a new release next Friday. In the meantime, I hope you enjoy the new stuff! Emerald Flats is nearly complete. The only thing left is to flesh out a few more side-quests and add in a bit of extra content, and we'll be moving on with the story. Version 0.113 - 12-20-2019Added a shorter new NSFW scene (M/F, cunnilingus) Added new NPCs to Emerald Flats Added tons of items to Emerald Flats Added new encounters to the Emerald Flats mine Added new side-quests to the Emerald Flats Added new secrets to Emerald Flats Added new ingredients and a new cooking recipe You can now get a new mining pick from the Emerald Flats supervisor if yours breaks while mining silver or gold Fixed some more animations that were incorrectly playing twice Fixed some incorrect move routes in the Emerald Flats New to Daughter of Essence? Try the public build or become a patron at https://www.patreon.com/indoorminotaur
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Sat Dec 21, 2019 7:38 pm |
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indoorminotaur
Rank 14
Joined: Tue Nov 14, 2017 5:15 am Posts: 154
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Last Release of the Decade: v0.114!Hi everyone, hope your holidays have been splendid and you're all excited for the new year! To round the decade out, I managed to sneak in some time this week for a new release with flashy new content and bug fixes alike. As always, we hope you enjoy, and we hope to see you next year! - Nym New to the game? Try out the public build or beomce a patron at https://www.patreon.com/indoorminotaur Version 0.114 - 12-27-2019 Adjusted the siege ending slightly and added new sprites/portraits for a severely wounded Diana Added new cutscenes to the departure of the Emerald Flats -Added a cutscene on the Carvannah docks -Added a cutscene in the Oldlight palace -Added a cutscene in the newly-made training room for Minerva’s soldiers -Added a cutscene in the spymaster’s office -Added reunion with Elijah & boarding -Added arrival to the cove with Medina, refugees & gardener (if recruited) Added all the new arrivals to the cove (WIP) The inn is repaired after the return from Emerald Flats (if it was destroyed) Mercy can no longer use toys on the deck of the Oldlight ship. This is to fix a bug where using it before the leviathan fight would carry over into the fight, to comedic effect Fixed an issue where Kelsie could appear in the inn even if she wasn’t recruited Fixed an issue where szarva milk was incorrectly missing from the tavern once Cattie took over
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Sat Dec 28, 2019 10:23 pm |
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indoorminotaur
Rank 14
Joined: Tue Nov 14, 2017 5:15 am Posts: 154
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New Year, New Build: v0.115!Hey everyone, happy 2020. This week's build finally cut up a bunch more of our voice actress's monologue bits for Mercy and adds them in, which is a lot more work getting right than it sounds, but definitely worth it. She does a great job with Mercy, and I'm looking forward to getting the rest of the game voiced up. Beyond that, I fixed a bunch of bugs and updated the cove with new, post-Emerald Flats dialogue. This is getting more and more time-consuming as the cove keeps growing and adding new people, but it really feels essential to making the cove feel "alive" and I don't mind doing it. You'll notice that a lot of people start hinting at errands or projects they'd like to attempt before it all goes down, and this chapter is going to be Mercy's last chance to get all her unfinished business concluded, so there are a lot of threads to start tying off. Next week, we're gonna be doing a lot of tying. Hope you look forward to it. - Nym New to the game or want to become a patron? Check out https://www.patreon.com/indoorminotaur for the public build and other options! Version 0.115 - 1-3-2020 Added several new voiced chapter monologues! Qel now perches above the bath house after being recruited & can be spoken with at any time Added new dialogue to members of the cove to reflect the passage of time Added new dialogue to some of the townsfolk in Emerald Flats Added (another) line of dialogue indicating where to go after waking in the White Rat Dougar now appears in the cove (or boathouse) if recruited Bell’s crew no longer remains in the cove after departing for Emerald Flats The Carlisse/Gertie/Thorgeir scene can no longer trigger if Thorgeir dies in the siege Megaera no longer appears in the cove after the siege if she wasn’t recruited Fukuro no longer vanishes from the cove after the siege Megaera & Fukuro will now mention leaving to bring their respective aid back to the cove and be absent once Mercy returns from the Emerald Flats Aklas and Dietrich will no longer appear after the siege in the cove if not recruited Fixed an issue where Mercy could be stuck in a cutscene in the tent in Emerald Flats
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Sat Jan 04, 2020 7:48 pm |
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