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[RPGMaker] Futa Quest
https://xmoonproductions.org/viewtopic.php?f=10&t=6384
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Author:  FutaBox [ Tue Jul 05, 2022 8:04 pm ]
Post subject:  Re: [RPGMaker] Futa Quest

Release Date 1.35

Here comes the moment expected by everyone when we can confidently announce the exact release date of the test version 1.35

Version will be released on July 29!

We manage to finish everything in the usual time frame even though the version will now tell and continue the story of 4 characters instead of the standard 3.
Also, the scenes are getting hotter and therefore more difficult to implement. So, this is a considerable achievement for us.


By the way, I wanted to clarify for those people who are interested in how the charges proceed and want to support us at the end of the month when the version is released.
Don't worry, if you support us on 29,30 or 31 the next payment will only be processed one month from your payment date. We have activated this system because we believe it is the fairest possible system.

Author:  FutaBox [ Fri Jul 29, 2022 6:44 pm ]
Post subject:  Re: [RPGMaker] Futa Quest

The new test version 1.35 was just released on Patreon!

Author:  FutaBox [ Mon Aug 08, 2022 7:32 pm ]
Post subject:  Re: [RPGMaker] Futa Quest

The post was updated, visit our Patreon page and learn what's new!

Author:  FutaBox [ Mon Aug 22, 2022 8:07 pm ]
Post subject:  Re: [RPGMaker] Futa Quest

Alpha test scene for version 1.45 is now on Patreon!

Author:  FutaBox [ Sun Sep 25, 2022 5:58 pm ]
Post subject:  Re: [RPGMaker] Futa Quest

The release date of the new version
We continue to work hard on development and are now ready to tell you the exact release date of the test version.

It will be ready by October 12.

Closer to the release date we will publish all the changes that will be waiting for you in the new version.
Please also note that the time frame before going public is slightly longer.

P.S. No matter what happens in the world and no matter how much the countries fight with each other, we hope to continue to raise your mood, to make you happy, and to give only the best emotions.
Without the support of such great fans it would be just impossible.

With a lot of love in my heart and gratitude for everything,
your Futabox.

Author:  FutaBox [ Wed Oct 12, 2022 7:16 pm ]
Post subject:  Re: [RPGMaker] Futa Quest

Test version 1.45 is now available for patrons on Patreon.

Author:  FutaBox [ Wed Oct 26, 2022 5:58 pm ]
Post subject:  Re: [RPGMaker] Futa Quest

Memories for 1.45 added.
The walkthrough has been updated to the public version.

We planned to have the game ready for release sooner than usual between versions, and we're very glad we did.

Characters of version 1.45:
Hannah, Maiko and someone else...

Also, for the first time since the beginning of game development, we are implementing a theme such as pregnancy.
In ideas and plans it was easy, but in reality we faced some difficulties in showing pregnancy in a seductive and sexy way.

A brief description of version 1.45 (again, no spoilers):

- 3 new costumes
- 1 new location
- the cool plot twist we've been planning for a long time
- the reveal of Hannah's pregnancy appears.

The game files contain author's saves.
Files up to the end of version 1.25 are suitable, not later (all others can cause errors).

Enjoy.

Fix:
Fixed a small bug that made it possible to get the ending of 1.45 at any time, not just during the day.

Author:  FutaBox [ Sun Oct 30, 2022 7:24 pm ]
Post subject:  Re: [RPGMaker] Futa Quest

The link to android version was updated to 1.45.

Author:  FutaBox [ Sat Dec 03, 2022 9:36 pm ]
Post subject:  Re: [RPGMaker] Futa Quest

Futa Quest express news

A little news, so you don't get bored waiting.

The characters in the upcoming update are Rachel, Princess, Connie, and someone else.


Also there are some events that should happen in 1.55 that can literally take the game to another level of positioning.
For us as developers, they were extremely welcome.


Unfortunately, world events are pushing us toward shorter intervals between versions. We just can't afford to make far-reaching plans, because a lot of things change literally after just a few days.

On the one hand it is good, because you can enjoy new versions more often, but on the other hand it is bad because quality takes time and therefore the amount of available content is forced to decrease.


That's why we're lowering our standard release schedule from 3.5 months to 2.5 months for a while.
Maybe sometimes it will be possible to release everything a little faster without critical loss of content.

That's all for now.
Don't get bored and take care of yourself, my friends.

Author:  FutaBox [ Sat Dec 10, 2022 8:59 pm ]
Post subject:  Re: [RPGMaker] Futa Quest

In spite of all the difficulties in the world and with the payment systems, the development is surprisingly going very well.

In a short time, the new part was able to become noticeably fleshed out with art and text. Apparently the game itself wants us to release version 1.55 because there will be very interesting content, which will open up a lot of possibilities for the game.

We'll do our best to try to release a new part of Roxy's adventures in December.
For now, unfortunately, these are just our optimistic plans.
We will be able to tell you the exact date later.

P.S. Also for all the people from all countries and regions.
Just a reminder that we have a Boosty page and if you are able to support us there, we would be incredibly grateful.

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