ttant wrote:
W>hat is the catalyst version you use ? 15.7, 14.12 or a beta one ?
not quite sure, there's a few "version" numbers in CCC.
2014.0704.2133.36938
I think that's it?
I last updated a few months back, 17 march 2015 according to windows.
xpadmin wrote:
Here is a screenshot with CPU loads.
You see that 4 CPUs are used: 2 at about 60% 2 at about 30%.
Because for the cloth physics a lot of memory is used, not all of it fits into the fastest cached memory.
So that is why the CPUs cannot be fully used. Only if between the ops no waiting occurs the CPUs can be fully used.
N.b.
Threads are assigned to CPUs by OS, so the usage can differ per system and OS.
The cpu usage is shown on all of my screenshots via the purple numbers on the left.
Core 3 is the one that's is struggling. It hits 80%and stop's, which from what you are saying is due to cashe.
Each core in a multicore CPU has separate L2 cashe.
I have 1 thread and 1MB L2 cashe per core on my CPU.
The issue is not where the threads are it IS the threads.
Thread 3/Core 3 is doing more than 1 2 and 4 combined.
Its hitting a wall at 80% due to cashe (from what you are saying)
If the problem is cashe, than thread 3 could be split to use multiple cores to get the benefit of more cashe.
Each core in a multi-core CPU has separate L2 cashe, you could spread the load to benefit from better performance here.
I'm not sure if this is possible with your current engine, but maybe look into it in the future? it might be a big step to fixing the highly demanding physics the game has.
Oh, while im here. I will confirm that the patch fixed the end of tentacle dreams in the caves for me. The creatures where not showing up, but i can and have now finished the story.