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pacing and controls
https://xmoonproductions.org/viewtopic.php?f=16&t=5089
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Author:  enkephalin07 [ Sat May 20, 2017 8:58 am ]
Post subject:  pacing and controls

There are serious pacing issues in the scenarios, as many tasks take much longer than necessary for the player to have demonstrated their solution of it, and events drag on so long that the initial effect sours to tedium. Did you really need that many valves to start the boilers? Maybe this was intended to be a more complex puzzle, but without that to engage the player it's just a menial chore. Did the plasma speed controls really need to take that long to achieve maximum? Even if you wanted to build the suspense of starting an experiment, the speed controls were excessively slow, and retuning them didn't get funner every time it was required.

I really do like the hands-on control of sexual actions, but it always has to be manually maintained, there's no point at which you can free your hands (for obvious reasons) and watch the action continue. And there's such potential for variants of the sexual positions if only the models didn't resist repositioning! They don't need to exert that much pressure against the player during and after manually posing them, at least not if they're willing partners. They also don't need to lock into a position so persistently and fight gravity so vehemently when suspended from chains that the whole fixture rattles them to death.

Author:  Thanny [ Sun May 21, 2017 5:43 am ]
Post subject:  Re: pacing and controls

Search these forums for AutoHotKey. There are ways to automate repetition, imperfect though they are.

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